Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 7dd33d6df6 Merging with alteredq branch %!s(int64=15) %!d(string=hai) anos
  Mr.doob 51f91fdd03 Removed alpha component from the Color class %!s(int64=15) %!d(string=hai) anos
  alteredq 3d3708919b Added support to "shading" materials parameter in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob f7d71abc3e Improved materials demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 23688daf08 Added WIP materials example (showing all at once). %!s(int64=15) %!d(string=hai) anos
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js %!s(int64=15) %!d(string=hai) anos
  Mr.doob b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) %!s(int64=15) %!d(string=hai) anos
  Mr.doob dc6e335dc9 Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c6d69d8286 Refactored the CanvasRenderer a bit. %!s(int64=15) %!d(string=hai) anos
  alteredq 9081529d84 Made all examples working again. %!s(int64=15) %!d(string=hai) anos
  alteredq 007ee285fa Added MeshNormalMaterial support to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). %!s(int64=15) %!d(string=hai) anos
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob 696bd4715f Added another depth material test. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 05b496d822 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob d2b6d7df0c Updating README's example %!s(int64=15) %!d(string=hai) anos
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7264105fe9 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob 591c4c5bef Merging alteredq branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 6f58fb8e11 Compiled again just in case. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob 10449405dd I know I can do it... %!s(int64=15) %!d(string=hai) anos
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js %!s(int64=15) %!d(string=hai) anos
  Mr.doob fa48600918 Trying to merge... %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5feee3839f Trying to merge... %!s(int64=15) %!d(string=hai) anos
  alteredq b09308c238 Synced with mrdoob's materials branch. %!s(int64=15) %!d(string=hai) anos