Commit History

Author SHA1 Message Date
  Mr.doob 7f0a42cce8 Merge remote branch 'alteredq/master' 15 years ago
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). 15 years ago
  alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 years ago
  Mr.doob cf58088c23 Merge remote branch 'alteredq/master' 15 years ago
  alteredq b150a74755 Synced with mrdoob's branch. 15 years ago
  Mark DiMarco 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 years ago
  Mr.doob 05ba1a2b1c * Nicer looking orthographic projection example. 15 years ago
  Mr.doob 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 years ago
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed 15 years ago
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` 15 years ago
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 years ago
  Mr.doob 6f51ce7e8d * Trying to make the interaction stuff work... 15 years ago
  Mr.doob d764c7980e Merge remote branch 'alteredq/master' 15 years ago
  alteredq 129a128ec1 Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4. 15 years ago
  alteredq 45f7464793 Synced with mrdoob's branch. 15 years ago
  Mr.doob 17641fed96 * Typo on point lights example link 15 years ago
  Mr.doob 3e5fed7104 * .blend wasn't supposed to get in.... 15 years ago
  Mr.doob 98693605e8 * Added point lights example 15 years ago
  Mr.doob 4f1cb8f48f * Added point lights example 15 years ago
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` 15 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  Mr.doob 71f96a5f1b Merge remote branch 'alteredq/master' 15 years ago
  alteredq 5d7e32a3af Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object. 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq 87e0d754bd Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look). 15 years ago
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 years ago
  alteredq 3db0c8777d Fixed broken normals in Blender 2.54 exporter. 15 years ago