OpenShift guest
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8bf81107d6
make lensflares work on WebglRenderer2
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
OpenShift guest
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bcbbb2ed1a
update Webglrenderer2 to make bc94173866497e066aa8abe7f564392075f38ec5 work also
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12 years ago |
OpenShift guest
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ef9984b909
update spacing
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12 years ago |
OpenShift guest
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436259abd7
This is the implementation of buffergeometry with lines: f53b27533f1c577a92074f8ba15f52700ddcb3d6 in webglrenderer2
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12 years ago |
Mr.doob
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bc010e4d19
WebGLRenderer2: Changed some multiplySelf and subSelf.
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12 years ago |
Mr.doob
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99af957bf9
Added build2.sh to easy-test WebGLRenderer2.
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12 years ago |
OpenShift guest
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b17b341860
rename the object renderers again
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12 years ago |
OpenShift guest
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b00d9c1ed3
update filenames like @mrdoob's suggestion
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12 years ago |
OpenShift guest
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77c4e00a29
make sure webglrenderer2 works again with the new dev version
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12 years ago |
OpenShift guest
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f1dd1daf22
add myself as author
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12 years ago |
OpenShift guest
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b45b5683a3
split of shaderbuilder
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12 years ago |
OpenShift guest
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4c68bf6b8e
made the buffer location seperate
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12 years ago |
OpenShift guest
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51896d3a50
make uniform2 work and make webglrenderer again usable
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12 years ago |
OpenShift guest
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f1dc798ce5
make webglrenderer2 work for bufferGeometry and ribbons
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12 years ago |
OpenShift guest
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b6523a5643
update webglrenderer2 to get the exmaples working
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12 years ago |
Mr.doob
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6e16d3b297
Removed WebGLRenderer2.
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14 years ago |
alteredq
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cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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14 years ago |
Mr.doob
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446834ba35
Minor fixes and improvements.
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14 years ago |
Mr.doob
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c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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14 years ago |
alteredq
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cff95a119c
Textures are now updateable.
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14 years ago |
Mr.doob
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106db4c3f8
Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate
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14 years ago |
alteredq
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b3ea0d5fcd
Changed a bit clear color API.
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14 years ago |
Mr.doob
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a7b55e9e00
Tweaked clearColor handling in CanvasRenderer and WebGLRenderer2.
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14 years ago |
alteredq
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09571ee3d0
Partially merged szimek's pull request
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14 years ago |
astrodud
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6a5ad65104
created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly, as with WebGLRenderer
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14 years ago |
alteredq
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8a26198b41
Updated also WebGLRenderer2 to show quads in wireframe.
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14 years ago |
Szymon Nowak
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5c8a089669
Fixed implied globals and added few missing semicolons
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14 years ago |
Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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14 years ago |
Mr.doob
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0c3e69ccda
WebGLRenderer2: Added env_map (SphericalReflectionMapping).
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14 years ago |