Commit History

Author SHA1 Message Date
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Corey Farwell 1fbe53e84d Remove unused variable in example 11 years ago
  Mr.doob f84d42f86c Removed more hilbert3D instances. 11 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 632b0f8e0c HTML correctness. 13 years ago
  alteredq 42d679838f Preventing setting zero sized EffectComposer (which leads to WebGL and math errors). Also more examples resizing handling. 13 years ago
  Mr.doob 5ba7abc69b Deprecated THREE.Vertex. 13 years ago
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 years ago
  Mr.doob 28ad7aa270 Renamed scene.objects to scene.__objects and fixed all the examples that relied on it. 13 years ago
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 years ago
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 years ago
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. 14 years ago
  Mr.doob ad31ff1214 Fixed the rest of the examples. 14 years ago
  Nicholas Kinsey ce2e019e2d Optimising array operations in webgl_lines_*.html 14 years ago
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 years ago
  Mr.doob 19d8261174 More examples clean up. 14 years ago
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. 14 years ago
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  Mr.doob fef3c084b1 Changed build setup: 14 years ago
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 years ago
  alteredq 6c84868d96 More examples conversion to requestAnimationFrame. 14 years ago
  Mr.doob af4c20b3ba Wegbl... 14 years ago