Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Mugen87 63cfba0cf9 Examples: Cleanup %!s(int64=9) %!d(string=hai) anos
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube %!s(int64=9) %!d(string=hai) anos
  Mr.doob 66d3eb0d36 Updated shadowMap calls. %!s(int64=10) %!d(string=hai) anos
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert %!s(int64=10) %!d(string=hai) anos
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3f839c94c5 Code clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d1454b25de Fixed some more examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. %!s(int64=11) %!d(string=hai) anos
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. %!s(int64=12) %!d(string=hai) anos
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob de9958b642 Removed SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. Added object.traverse. %!s(int64=13) %!d(string=hai) anos
  alteredq 89bc466c55 Fixed bug in compressed textures loader. %!s(int64=13) %!d(string=hai) anos
  alteredq 29e6c6b818 Finishing transition to new UTF8 loader. %!s(int64=13) %!d(string=hai) anos
  alteredq dd33a5e665 Removed old UTF8 format things. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  alteredq d2ea31a0f7 Another batch of examples resizing fixes. %!s(int64=13) %!d(string=hai) anos
  alteredq ce4cae51f9 Another batch of examples resizing handling. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 803f457728 Moved UTF8Loader to /examples/js/loaders and start to setup the idea from #1613. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 4d7a030b7e More folder structure clean up. %!s(int64=13) %!d(string=hai) anos
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=13) %!d(string=hai) anos
  alteredq 86fac679c3 Renamed some examples. %!s(int64=13) %!d(string=hai) anos