Commit History

Autor SHA1 Mensaxe Data
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  tschw 3b7ff814ec Minor Animation Cleanup %!s(int64=9) %!d(string=hai) anos
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Ben Houston dfd876dff2 finer grain timing. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 55c725062d Updated examples that relied on SpotLight's exponent. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9909baa03c Clean up. %!s(int64=9) %!d(string=hai) anos
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture %!s(int64=9) %!d(string=hai) anos
  Mugen87 1e096360f4 Refactor example: webgl_shading_physical %!s(int64=9) %!d(string=hai) anos
  Mr.doob 39624a9ef2 Examples clean up. %!s(int64=9) %!d(string=hai) anos
  tschw c32f31a587 Animation: New API, caching and masses. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2a91fef346 shadowDarkness clean up. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2f0287e052 simplify physical_shading example with new Animation clip support. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e6795ff363 removing MorphAnimMesh from various examples. %!s(int64=10) %!d(string=hai) anos
  Ben Houston fa92cf1511 Merge branch 'dev' of [email protected]:mrdoob/three.js into modernAnimationSystem %!s(int64=10) %!d(string=hai) anos
  Mr.doob 481e79756b Examples: Replaced relevant Textures with CanvasTextures. %!s(int64=10) %!d(string=hai) anos
  Ben Houston ac5802cb00 get webgl_shader_physical animation working again. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d1e7b1dc73 MorphNormals code clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 66d3eb0d36 Updated shadowMap calls. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient %!s(int64=10) %!d(string=hai) anos
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). %!s(int64=10) %!d(string=hai) anos
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. %!s(int64=10) %!d(string=hai) anos
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8eeb69a907 Fixed more examples on iOS. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0d872b4fc7 Updated examples to the new *Mapping API. %!s(int64=10) %!d(string=hai) anos