История коммитов

Автор SHA1 Сообщение Дата
  alteredq a0e3f4068f Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization). 15 лет назад
  alteredq 4a7082165a Synced with mrdoob's branch. 15 лет назад
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). 15 лет назад
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. 15 лет назад
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 лет назад
  alteredq fdb1ee5ff2 Added inversion of 3x3 rotation submatrix. 15 лет назад
  Mr.doob 369a8661dc * WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true 15 лет назад
  Mr.doob 836f1b878f * CanvasRenderer light per particle and lines 15 лет назад
  Mr.doob bd2dc37e50 (alteredq fix) 15 лет назад
  alteredq 8a8dd0d9cb Changed mesh JS class name generator in Blender exporter to use cross-platform path parsing. 15 лет назад
  alteredq 31644e179b Added link to OBJ converter script at GitHub to JS template. 15 лет назад
  alteredq 47a4c91ebc Merge remote branch 'remotes/upstream/master' 15 лет назад
  alteredq 69d93317c8 Forgot to build single file libraries. 15 лет назад
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. 15 лет назад
  Mr.doob 4da30fb353 * Blender 2.54 exporter: Added computeNormal and computeCentroids logic. 15 лет назад
  Mr.doob b61e4a453f * Added AUTHORS file 15 лет назад
  Mr.doob cb76523b31 * Added Blender 2.54 exporter. (Crossing fingers so they don't change the scripting system again...) 15 лет назад
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 лет назад
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 лет назад
  alteredq 36dc7212f8 Made Sphere mesh smoothing optional. 15 лет назад
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 лет назад
  alteredq 0f69c71924 Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh). 15 лет назад
  alteredq 29be1febb0 Added handling of null materials (coming from Blender exporter when mesh has no assigned material). 15 лет назад
  alteredq 32133b352b Fixed crash bug when parsing quad faces. 15 лет назад
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 лет назад
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 лет назад
  Mr.doob 647b4a57b8 * Added `PointLight` 15 лет назад
  mindlapse a89865bda8 3d onclick, see examples/hci_clickcube.html 15 лет назад
  Julian Walker 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection). 15 лет назад
  Julian Walker 930faff1ef Matrix4.lookAt now initializes W row (omitted previously). 15 лет назад