Commit History

Upphovsman SHA1 Meddelande Datum
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 år sedan
  tschw 01609aec77 Skin shader cleanup. 10 år sedan
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 år sedan
  tschw d37516be39 Fixed skin shader lighting. 10 år sedan
  tschw 0671faa158 Let lighting info be fed in view space. 10 år sedan
  gero3 923256459e fixed files to codestyle 10 år sedan
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 år sedan
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 år sedan
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 år sedan
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 år sedan
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. 10 år sedan
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 år sedan
  Mr.doob a13c739390 *DecayExponent to *Decay 10 år sedan
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 år sedan
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 år sedan
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 år sedan
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 år sedan
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 år sedan
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 år sedan
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js 10 år sedan
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 år sedan
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 år sedan
  Ben Houston 04ce05d49c unifying shader names. 11 år sedan
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 år sedan
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 år sedan
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 år sedan
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 år sedan
  alteredq 9233bffd98 Updated lights comment in skin shader. 13 år sedan
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. 13 år sedan
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 år sedan