alteredq
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a60595b3f7
Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader).
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14 years ago |
alteredq
|
0e4a103872
Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example.
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14 years ago |
alteredq
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01e2781826
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
Mr.doob
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ad31ff1214
Fixed the rest of the examples.
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14 years ago |
alteredq
|
1f61a03593
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
|
f26eed4b1e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
Mr.doob
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25d6480cf6
Fixed yet more examples.
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14 years ago |
Mr.doob
|
36ae04418c
Fixed yet some more examples.
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14 years ago |
Mr.doob
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99713c72ae
Fixed some more examples.
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14 years ago |
alteredq
|
0e44dd6722
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
|
e63d5bae2b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
Mr.doob
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32355db859
I hate that github now forces you to write a title for a commit :|
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14 years ago |
Mr.doob
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7700feb538
WebGLRenderer .autoClear*
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14 years ago |
Mr.doob
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b87bfc71c8
Bunch of changes...
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14 years ago |
alteredq
|
4f73052bc0
Updated builds.
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14 years ago |
Mr.doob
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56113d0a18
Merge remote-tracking branch 'NINE78/dev' into dev
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14 years ago |
alteredq
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00b01e88b3
Added cars demo.
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14 years ago |
alteredq
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32e4a556ca
Added CubeCamera (for rendering cube maps).
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14 years ago |
alteredq
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721d5bb5ba
Added FXAA to color lines example.
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14 years ago |
alteredq
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e0a29097cd
Added FXAA shader (thanks to @supereggbert) and SavePass.
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14 years ago |
Nik Van den Wijngaert
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c311a71932
Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene...
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14 years ago |
alteredq
|
f43d6a3cd1
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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d275bee331
Optimized attributes updates.
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14 years ago |
Mr.doob
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d376e7ae3b
Updated builds.
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14 years ago |
Mr.doob
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1e0bff03c3
Merge remote-tracking branch 'alteredq/dev' into dev
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14 years ago |
alteredq
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ba75a48a2b
Optimized uniforms updates.
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14 years ago |
Ivo Benner
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92f406bbcc
fixed: in-frame adding and removing same objects from scene leads to missing objects
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14 years ago |
alteredq
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4d34149ab1
Optimized iteration over uniforms in WebGLRenderer.
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14 years ago |
alteredq
|
db78ffe003
Some more Math.PI instead of magic numbers.
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14 years ago |
alteredq
|
7e937ebe69
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 years ago |