Commit History

Author SHA1 Message Date
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 years ago
  tschw 0671faa158 Let lighting info be fed in view space. 10 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 years ago
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 years ago
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 years ago
  gero3 fe8493157e codestyle fixes 10 years ago
  Mr.doob 6fef12c5ff Fixed more examples. 10 years ago
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob a13c739390 *DecayExponent to *Decay 10 years ago
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 years ago
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 years ago
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 years ago
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 years ago
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 years ago
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 years ago
  alteredq e08818649e Added handling of HemisphereLight and shadow maps to terrain shader. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago