Commit History

Autor SHA1 Mensaxe Data
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6bee6c3972 Added AnaglyphWebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 87d4ddc72d Deleting middleman *Arrays if Object3D.dynamic == false. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger e08e3456b0 Changed so objects added in sceneB in sceneA.addChild( sceneB ) actually propagates all the way up to sceneA, so they become rendered. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 0198766fed Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e0e05f2962 Fixed Objec3D::lookAt %!s(int64=14) %!d(string=hai) anos
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 2a83aeb64b Object3D: Setting matrixWorldNeedsUpdate to true when updateMatrix has been called. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7aa0bf9726 Added lookAt() example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate %!s(int64=14) %!d(string=hai) anos
  Mr.doob f2af3864cc Matrix4 public and static methods clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 431b14f98e Merging with empaempa's branch %!s(int64=14) %!d(string=hai) anos
  Mr.doob 2b81ae233c Non-WebGL renderers will need matrixRotationWorld to be computed too... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 446834ba35 Minor fixes and improvements. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen %!s(int64=14) %!d(string=hai) anos
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix %!s(int64=14) %!d(string=hai) anos
  Mr.doob 033a372c70 Fixed Matrix4::scale %!s(int64=14) %!d(string=hai) anos
  Mr.doob 45de9955c5 Reformated Object3D.js. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a4a8f184c6 `src/objects/Object3D.js` ⟶ `src/core/Objects3D.js` %!s(int64=14) %!d(string=hai) anos