Commit History

Автор SHA1 Съобщение Дата
  gero3 923256459e fixed files to codestyle преди 10 години
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. преди 10 години
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev преди 10 години
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 преди 10 години
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. преди 10 години
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. преди 10 години
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor преди 10 години
  Mr.doob a13c739390 *DecayExponent to *Decay преди 10 години
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev преди 10 години
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev преди 10 години
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent преди 10 години
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain преди 10 години
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. преди 10 години
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 преди 10 години
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js преди 10 години
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. преди 10 години
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 преди 10 години
  Ben Houston 04ce05d49c unifying shader names. преди 11 години
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). преди 12 години
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. преди 12 години
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection преди 12 години
  alteredq 20b93e3fff Fixed HemisphereLight shading. преди 12 години
  alteredq 9233bffd98 Updated lights comment in skin shader. преди 13 години
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. преди 13 години
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. преди 13 години
  Mr.doob fbf435f871 Merging with @alteredq. преди 13 години
  alteredq aac882984d Added bump and specular maps to simple skin shader. преди 13 години
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. преди 13 години
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. преди 13 години
  alteredq 01e5aed5ad Added simple skin shader. преди 13 години