Commit History

Author SHA1 Message Date
  alteredq ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 years ago
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 years ago
  Robert Carnecky 3463fc1857 Add support for normal maps in MeshPhongMaterial.js 13 years ago
  Mr.doob 6bdaf52ae9 Nickname consistency. 13 years ago
  alteredq fcada9c28c Added specular map to Phong, Lambert and Basic materials. 13 years ago
  alteredq f390c95562 Started to experimenting with tangent-less bump mapping by Morten Mikkelsen. 13 years ago
  Mr.doob 2c86fbbca5 Dumb material.clone() for the rest of the materials. 13 years ago
  Mr.doob 886a913020 Materials code clean up. 13 years ago
  Mr.doob 4845632e15 Refactored materials code. 13 years ago
  libra guest 4b962fa473 add material.clone 13 years ago
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
  alteredq 83a894e61c Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial. 13 years ago
  alteredq aaaf14a056 Fixed bug in emissive for Lambert. Added emissive balls to webgl_materials example. 13 years ago
  Erik Kitson 09989e5d48 Added emissive property to MeshLambertMaterial and MeshPhongMaterial. 13 years ago
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 13 years ago
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. 13 years ago
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  alteredq fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 14 years ago
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  Mikael Emtinger b2fa718d8d Unmergable: commited to be able to merge with alterq. 14 years ago
  Mikael Emtinger 29d45e6da5 Mergable: Added VertexAnimatedMesh. 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 years ago
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 years ago
  alteredq 1921192be9 Added basic support for second set of UVs for lightmaps. 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 14 years ago