Commit History

Author SHA1 Message Date
  Mr.doob af4c20b3ba Wegbl... 14 years ago
  Mr.doob 4912f59cc6 Compiled new build. 14 years ago
  Mr.doob 642cfbfe1d Merge remote branch 'alteredq/skinning' into skinning 14 years ago
  alteredq eae36edf1e Added Ribbon.js 14 years ago
  Mr.doob 5b8f3700ad Merge remote branch 'alteredq/skinning' into skinning 14 years ago
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 years ago
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 years ago
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 years ago
  alteredq e151ff394b Added Ribbon object. 14 years ago
  alteredq 313ce3ed94 More refactoring and optimizations. 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 years ago
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 years ago
  alteredq f4fe695d9a First somehow working version ;). 14 years ago
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 years ago
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 years ago
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 years ago
  alteredq 373e6c29c1 Added forgotten Detector.js 14 years ago
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 years ago
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 years ago
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 years ago
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 years ago
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 years ago
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 years ago
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 years ago
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 years ago
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 years ago
  alteredq 12fb60f1be Added glow to lines vertex color example. 14 years ago
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 years ago
  alteredq 078b0977ae Few dirty performance optimizations. 14 years ago