Mr.doob
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af4c20b3ba
Wegbl...
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14 years ago |
Mr.doob
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4912f59cc6
Compiled new build.
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14 years ago |
Mr.doob
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642cfbfe1d
Merge remote branch 'alteredq/skinning' into skinning
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14 years ago |
alteredq
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eae36edf1e
Added Ribbon.js
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14 years ago |
Mr.doob
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5b8f3700ad
Merge remote branch 'alteredq/skinning' into skinning
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14 years ago |
Mr.doob
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251a7d53b8
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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14 years ago |
alteredq
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3ecde220d4
Simplified requestAnimationFrame handling (thanks to greggman).
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14 years ago |
alteredq
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9c2b5c257c
Added MiscUtils with THREE.requestAnimationFrame.
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14 years ago |
alteredq
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e151ff394b
Added Ribbon object.
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14 years ago |
alteredq
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313ce3ed94
More refactoring and optimizations.
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14 years ago |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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14 years ago |
alteredq
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afbace2801
Cleaning up to make it pass through Closure compiler.
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14 years ago |
alteredq
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a3cdbf661e
Extended basic / lambert / phong materials to handle skinning.
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14 years ago |
alteredq
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f4fe695d9a
First somehow working version ;).
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14 years ago |
alteredq
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cf37a8cc43
First integration step: something appeared on the screen ;)
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14 years ago |
alteredq
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df513e044c
Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer.
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14 years ago |
alteredq
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04cae71659
Refactored render pass madness in WebGLRenderer to something a bit more sane.
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14 years ago |
alteredq
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373e6c29c1
Added forgotten Detector.js
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14 years ago |
alteredq
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a9af9481e5
Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example).
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14 years ago |
alteredq
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be527d9f81
More optimizations of WebGLRenderer.
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14 years ago |
alteredq
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56fcd26ef3
Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used.
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14 years ago |
alteredq
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eced0ca840
Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters.
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14 years ago |
alteredq
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ff0c7f1b84
Changed lines to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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fe2e9759b6
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
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14 years ago |
alteredq
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082da28c8e
Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags.
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14 years ago |
alteredq
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29cf97eee7
Added centralized message for non-WebGL-compatible browser to majority of examples.
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14 years ago |
alteredq
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8e2f8c8b13
Fixed broken WebGL support detection.
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14 years ago |
alteredq
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12fb60f1be
Added glow to lines vertex color example.
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14 years ago |
alteredq
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27ee81d4a1
Changed particles to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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078b0977ae
Few dirty performance optimizations.
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14 years ago |