Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob b18b6f9fbe Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too). пре 14 година
  Mr.doob 3875d33ac4 Update builds. пре 14 година
  Mr.doob 1cf6fafadc Update builds. пре 14 година
  Mr.doob 61553c5710 Commented console.log. пре 14 година
  alteredq 9ae036fd22 More refactoring / optimizations of collision system. пре 14 година
  alteredq 0c6076d39b Added merge to CollisionSystem. Also some refactoring and optimizations. пре 14 година
  alteredq aac5b6117b Refactored SceneLoader. пре 14 година
  alteredq f51d3f4da3 Fixed forgotten namespace in PathCamera. пре 14 година
  alteredq 67147df926 Fixed bug in RollCamera and FlyCamera. пре 14 година
  Mr.doob 86c8dbf92b Updating builds. пре 14 година
  Mr.doob 6b536f0c52 Merge remote branch 'alteredq/master' into experimental пре 14 година
  Mr.doob e2b8dbf285 Merging with drojdjou's branch. пре 14 година
  Mr.doob 8019b3b382 Merging with empaempa's branch. пре 14 година
  alteredq 86aa767a6a Added vertical look constraint parameter to RollCamera. пре 14 година
  alteredq 68f660901d Added new callbacks for assets load tracking also to SceneLoader. пре 14 година
  alteredq cb3f2fff7d Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent. пре 14 година
  Mr.doob ce2d6603cb Updated builds. You know, just in case... пре 14 година
  alteredq c50896f249 Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1. пре 14 година
  alteredq fd6da8ebcd Merged with mrdoob's branch. пре 14 година
  Mr.doob 697a05766a Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain. пре 14 година
  alteredq 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. пре 14 година
  Mikael Emtinger b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. пре 14 година
  Mr.doob c146a02610 Updated builds. пре 14 година
  Mikael Emtinger 7573456e05 Forgot built file. пре 14 година
  alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. пре 14 година
  Mr.doob 92d702d95d Added `data` object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call. пре 14 година
  alteredq c94104147e Blender exporter / scene loader: added handling of vertex colors for scene materials. пре 14 година
  alteredq af3582c9d1 Merge branch 'master' of http://github.com/mrdoob/three.js пре 14 година
  alteredq 99ac869b24 Added forgotten return to Quaternion.multiply пре 14 година
  Mr.doob e0e05f2962 Fixed Objec3D::lookAt пре 14 година