Histórico de Commits

Autor SHA1 Mensagem Data
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). há 15 anos atrás
  alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). há 15 anos atrás
  alteredq b150a74755 Synced with mrdoob's branch. há 15 anos atrás
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. há 15 anos atrás
  Mr.doob 05ba1a2b1c * Nicer looking orthographic projection example. há 15 anos atrás
  Mr.doob 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) há 15 anos atrás
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed há 15 anos atrás
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` há 15 anos atrás
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() há 15 anos atrás
  Mr.doob 6f51ce7e8d * Trying to make the interaction stuff work... há 15 anos atrás
  Mr.doob d764c7980e Merge remote branch 'alteredq/master' há 15 anos atrás
  alteredq 129a128ec1 Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4. há 15 anos atrás
  alteredq 45f7464793 Synced with mrdoob's branch. há 15 anos atrás
  Mr.doob 17641fed96 * Typo on point lights example link há 15 anos atrás
  Mr.doob 3e5fed7104 * .blend wasn't supposed to get in.... há 15 anos atrás
  Mr.doob 98693605e8 * Added point lights example há 15 anos atrás
  Mr.doob 4f1cb8f48f * Added point lights example há 15 anos atrás
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` há 15 anos atrás
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating há 15 anos atrás
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) há 15 anos atrás
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. há 15 anos atrás
  Mr.doob 71f96a5f1b Merge remote branch 'alteredq/master' há 15 anos atrás
  alteredq 5d7e32a3af Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object. há 15 anos atrás
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. há 15 anos atrás
  alteredq 87e0d754bd Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look). há 15 anos atrás
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. há 15 anos atrás
  alteredq 3db0c8777d Fixed broken normals in Blender 2.54 exporter. há 15 anos atrás
  alteredq 9bf3db34d3 Updated WebGLRenderer to use light intensity. há 15 anos atrás
  alteredq a0e3f4068f Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization). há 15 anos atrás
  alteredq 4a7082165a Synced with mrdoob's branch. há 15 anos atrás