Mr.doob
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b2d39cf832
WebGLRenderer now logs some GL information (I think it may be handy).
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14 жил өмнө |
Mikael Emtinger
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36bc61e5e9
Fixed several small sprite bugs and updated example.
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14 жил өмнө |
Mr.doob
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e32ec43883
Merge remote branch 'alteredq/master' into experimental
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14 жил өмнө |
Mr.doob
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d34fe4e9b9
Removed some broken featured projects.
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14 жил өмнө |
alteredq
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58bbd02e9e
Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
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14 жил өмнө |
alteredq
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f7d97caf1d
Merged with empaempa's branch.
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14 жил өмнө |
alteredq
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de2dcdf5c0
Changed WebGLRenderTarget / FBO default color format to RGBA.
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14 жил өмнө |
Mikael Emtinger
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3379648153
...forgot file.
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14 жил өмнө |
Mikael Emtinger
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d87224face
Put back the pink square method to allow for partial screen border occlusion in opengl
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14 жил өмнө |
Mikael Emtinger
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50b6745ad6
Added sorting to sprites and updated example.
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14 жил өмнө |
Mikael Emtinger
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08127af611
Fixed blending bug with sprites. Added example.
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14 жил өмнө |
Mikael Emtinger
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615f872023
Added sprite support. See Sprite.js for details. No support for custom shader at this point.
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14 жил өмнө |
alteredq
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da0b612ce8
Synced with mrdoob's branch.
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14 жил өмнө |
alteredq
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5fa19e8460
Fixed delays when loading multiple models.
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14 жил өмнө |
Mr.doob
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94790f057e
extras/geometries
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14 жил өмнө |
alteredq
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9226142a00
Merge branch 'master' of https://github.com/empaempa/three.js
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14 жил өмнө |
Mikael Emtinger
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5ef9e04535
removed finish
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14 жил өмнө |
alteredq
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51bcda74d4
Merge remote branch 'remotes/empaempa/master'
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14 жил өмнө |
Mikael Emtinger
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2c8b6b35fe
Fixed bug in lens flare
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14 жил өмнө |
alteredq
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e0768d0605
Merged with empaempa's branch.
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14 жил өмнө |
Mikael Emtinger
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f70aaed1d8
Merge branch 'master' of git://github.com/mrdoob/three.js
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14 жил өмнө |
Mikael Emtinger
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c3ab2eb1e9
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
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14 жил өмнө |
alteredq
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f221b853b7
Refactoring and optimizations in collision system and examples.
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14 жил өмнө |
alteredq
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1fd801719f
Added option to have flat shading for renderBufferImmediate.
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14 жил өмнө |
alteredq
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5c943cab3e
Fixed broken MarchingCubes.
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14 жил өмнө |
alteredq
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4470e0f619
Merged physics branch into master.
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14 жил өмнө |
alteredq
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07294ccfaf
Merge remote branch 'remotes/drojdjou/master' into physics
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14 жил өмнө |
alteredq
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65e3f92d55
Merged latest master branch into physics branch.
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14 жил өмнө |
Bartek Drozdz
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0017fa4285
Removed comments from Collision classes
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14 жил өмнө |
alteredq
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0209928118
Fixed reaction and trigger collisions examples.
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14 жил өмнө |