Commit History

Autor SHA1 Mensaxe Data
  Marius Kintel b32c8de33f Green refactoring of WebGLRenderTarget resource handling, preparing for depth texture support %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 89b6c6bb70 Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture %!s(int64=10) %!d(string=hai) anos
  Mr.doob 865f248f4f Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 120beba99f WebGLShadowMap: Moved getViewport out of loop. See #7239. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 03987d2673 WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f2190c3bd5 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Rafael Gaino 8f0ef65632 Fixed typo on font name %!s(int64=10) %!d(string=hai) anos
  Mr.doob b7961957e9 Minor clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob cf70776b04 Merge pull request #7259 from repsac/anim_fix %!s(int64=10) %!d(string=hai) anos
  Marius Kintel ccd108de69 #7245 coding style %!s(int64=10) %!d(string=hai) anos
  Mr.doob 49675248c3 Merge pull request #7255 from mkkellogg/dev %!s(int64=10) %!d(string=hai) anos
  mkkellogg 72670aef67 Unrolled loop in calculation of PCF shadow maps for point lights. %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 1f6e591586 Only generate mipmaps if render target size is power of two %!s(int64=10) %!d(string=hai) anos
  Marius Kintel db2694eb80 Added setters&getters, generate mipmaps by default to be backwards compatible, texture clone bugfix %!s(int64=10) %!d(string=hai) anos
  mkkellogg 83e2794ac8 Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d0ddf0f489 Merge pull request #7250 from alexconlin/patch-1 %!s(int64=10) %!d(string=hai) anos
  Mr.doob b136d53112 Merge pull request #7248 from tamarintech/feature/implement_normals %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1a06e794e1 Merge pull request #7251 from WestLangley/dev-world_normal %!s(int64=10) %!d(string=hai) anos
  WestLangley 73cc29aef6 Corrected calculation of world normal %!s(int64=10) %!d(string=hai) anos
  Alex Conlin 5e2d24d08c Fix broken link to Canvas 2D Context specification %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays %!s(int64=10) %!d(string=hai) anos
  Mr.doob fbc81c83ed Merge pull request #7242 from WestLangley/dev-circle %!s(int64=10) %!d(string=hai) anos
  Mr.doob b521f8bd1d Merge pull request #7246 from tamarintech/fix/force_load_elements_in_order %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder 262fb39e67 Implement normals loading %!s(int64=10) %!d(string=hai) anos
  Marius Kintel e492cdc7a5 Removed leftover unused property %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder fcd853dad6 Enforce order of x, y, z and v1, v2, v3 elements %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. %!s(int64=10) %!d(string=hai) anos
  WestLangley 3913c5fd80 CircleBufferGeometry: fix normals bug %!s(int64=10) %!d(string=hai) anos
  Mr.doob 790fdaf27c Updated builds. %!s(int64=10) %!d(string=hai) anos