Commit History

作者 SHA1 備註 提交日期
  Mr.doob b521f8bd1d Merge pull request #7246 from tamarintech/fix/force_load_elements_in_order 10 年之前
  Elijah Snyder fcd853dad6 Enforce order of x, y, z and v1, v2, v3 elements 10 年之前
  Mr.doob 790fdaf27c Updated builds. 10 年之前
  Mr.doob 906cf5a3a7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 年之前
  Mr.doob 2b558ff8a1 Geometry: Sort uvs in sortFacesByMaterialIndex. See #7211. 10 年之前
  Mr.doob 2d8b9e32d5 Merge pull request #7233 from tamarintech/fix/code_cleanup 10 年之前
  Elijah Snyder 5681aaa73a Removing leading underscores - misunderstood code style guidelines 10 年之前
  Mr.doob e2f18de21d Updated builds. 10 年之前
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 年之前
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 年之前
  Mr.doob 03330d54cf Updated builds. 10 年之前
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 年之前
  Mr.doob 001e5d463e Merge pull request #7236 from tschw/DRYinShadowMap 10 年之前
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 年之前
  tschw 30a5fb2d2b Removed ignored parameter, amending #7153. 10 年之前
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 年之前
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. 10 年之前
  Mr.doob 5249b4326f Renamed PointLight shadows example. 10 年之前
  Mr.doob a671c551cf Updated builds. 10 年之前
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 10 年之前
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev 10 年之前
  Elijah Snyder e2b5400ce0 Updating whitespace, adding underscores and updating Cases to match coding style 10 年之前
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 年之前
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 年之前
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. 10 年之前
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 年之前
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 年之前
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). 10 年之前
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 年之前
  Mark Kellogg ebe6e29939 Updated code formatting. 10 年之前