Commit History

Author SHA1 Message Date
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 years ago
  Jens Rimestad 993703f11d Corrected particle depth check to be normalized device coordinates. 12 years ago
  Mr.doob ac1e90b9b0 Removed more Face3/Face4 checks. 12 years ago
  Mr.doob 41dcce8e8b Removed Face4 bits in src. 12 years ago
  Mr.doob a356e4dc8d Basic changes. 12 years ago
  Mr.doob d30c3703c8 Code clean up and now using inv* pattern. 12 years ago
  Mr.doob 34a9d6c0c0 Made Projector's painterSort stable. 12 years ago
  Mr.doob 9bfc3f1cce Refactored Projector. 12 years ago
  Mr.doob 6e6b17997f Yet more clean up. 12 years ago
  OpenShift guest 1b4c1c03f1 cleanup code 12 years ago
  OpenShift guest edd768501c add vertexcolors to canvasrenderer 12 years ago
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 years ago
  Mr.doob 51d597416f Using Matrix3.getNormalMatrix. See #3220. 12 years ago
  Mr.doob 3ced32afa7 Code clean up as per Ufligy2 warnings. 12 years ago
  Mr.doob f49a4f922e Fixed sloppy renaming. 12 years ago
  Mr.doob e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 years ago
  Mr.doob 88f56b3b3b Clean up. 12 years ago
  Mr.doob d1cc46ffba Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f. 12 years ago
  Mr.doob 39763ab7d0 Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f. 12 years ago
  Mr.doob bb873d16d6 Added Vector3.projectPoint() as suggested in #2921. 12 years ago
  Mr.doob ff67978ec9 Projector: Reusing point arrays. 12 years ago
  Mr.doob c4d09a266f Projector: Code clean up. 12 years ago
  Mr.doob 20f61f9203 Projector: BoundingBox check for triangles outside the frustum. 12 years ago
  Mr.doob 3293991e44 Projector: Culling vertices on the x and y axis too. 12 years ago
  Mr.doob d730415ebd CanvasRenderer: Fixed MeshDepthMaterial. 12 years ago
  Mr.doob 6338ebaa24 Projector: vertex projection code clean up. 12 years ago
  WestLangley 71223194e4 Corrected near/far plane clipping logic in CanvasRenderer. 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Ben Houston 6f72a001c2 Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly. 12 years ago