WestLangley
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bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 years ago |
Mr.doob
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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12 years ago |
Jens Rimestad
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993703f11d
Corrected particle depth check to be normalized device coordinates.
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12 years ago |
Mr.doob
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ac1e90b9b0
Removed more Face3/Face4 checks.
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12 years ago |
Mr.doob
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41dcce8e8b
Removed Face4 bits in src.
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12 years ago |
Mr.doob
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a356e4dc8d
Basic changes.
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12 years ago |
Mr.doob
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d30c3703c8
Code clean up and now using inv* pattern.
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12 years ago |
Mr.doob
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34a9d6c0c0
Made Projector's painterSort stable.
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12 years ago |
Mr.doob
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9bfc3f1cce
Refactored Projector.
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12 years ago |
Mr.doob
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6e6b17997f
Yet more clean up.
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12 years ago |
OpenShift guest
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1b4c1c03f1
cleanup code
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12 years ago |
OpenShift guest
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edd768501c
add vertexcolors to canvasrenderer
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12 years ago |
Mr.doob
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c16b26c6a6
Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate.
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12 years ago |
Mr.doob
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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12 years ago |
Mr.doob
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3ced32afa7
Code clean up as per Ufligy2 warnings.
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12 years ago |
Mr.doob
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f49a4f922e
Fixed sloppy renaming.
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12 years ago |
Mr.doob
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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12 years ago |
Mr.doob
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88f56b3b3b
Clean up.
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12 years ago |
Mr.doob
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d1cc46ffba
Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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ff67978ec9
Projector: Reusing point arrays.
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12 years ago |
Mr.doob
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c4d09a266f
Projector: Code clean up.
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12 years ago |
Mr.doob
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20f61f9203
Projector: BoundingBox check for triangles outside the frustum.
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12 years ago |
Mr.doob
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3293991e44
Projector: Culling vertices on the x and y axis too.
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12 years ago |
Mr.doob
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d730415ebd
CanvasRenderer: Fixed MeshDepthMaterial.
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12 years ago |
Mr.doob
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6338ebaa24
Projector: vertex projection code clean up.
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12 years ago |
WestLangley
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71223194e4
Corrected near/far plane clipping logic in CanvasRenderer.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Ben Houston
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6f72a001c2
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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12 years ago |