Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 éve
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 éve
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 éve
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 éve
  Mr.doob 173caa387a stats.js usage clean up 9 éve
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 éve
  Mugen87 59de7d60d4 refactor materials in examples 9 éve
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 10 éve
  Mr.doob 1aabcb379c Examples clean up. 10 éve
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 éve
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 éve
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 éve
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 éve
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 éve
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 éve
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 éve
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 éve
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 éve
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 éve
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 éve
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 éve
  Mr.doob feffb88f1e Includes to editor and examples. 13 éve
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 éve
  Mr.doob a408841c61 Changed three.js link in examples. 13 éve
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 éve
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 éve
  Mr.doob 632b0f8e0c HTML correctness. 13 éve
  Mr.doob 562bd2a869 Renamed gpu picking example. 13 éve