Mr.doob
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bf3dede88a
Implemented MeshNormalMaterial in SVGRenderer
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15 yıl önce |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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15 yıl önce |
Mr.doob
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696bd4715f
Added another depth material test.
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15 yıl önce |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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15 yıl önce |
Mr.doob
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05b496d822
Merge remote branch 'alteredq/materials' into materials
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15 yıl önce |
Mr.doob
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d2b6d7df0c
Updating README's example
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15 yıl önce |
alteredq
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0163e4f2f5
Added (commented out) MeshDepthMaterial support to WebGLRenderer.
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15 yıl önce |
Mr.doob
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7264105fe9
Merge remote branch 'alteredq/materials' into materials
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15 yıl önce |
Mr.doob
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591c4c5bef
Merging alteredq branch.
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15 yıl önce |
Mr.doob
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6f58fb8e11
Compiled again just in case.
|
15 yıl önce |
Mr.doob
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5daf1e0192
Merge remote branch 'alteredq/materials' into materials
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15 yıl önce |
Mr.doob
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10449405dd
I know I can do it...
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15 yıl önce |
alteredq
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b6e42d54d9
Added missing MeshDepthMaterial.js
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15 yıl önce |
Mr.doob
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fa48600918
Trying to merge...
|
15 yıl önce |
Mr.doob
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5feee3839f
Trying to merge...
|
15 yıl önce |
alteredq
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b09308c238
Synced with mrdoob's materials branch.
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15 yıl önce |
Mr.doob
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11bde7e2d3
Just realised that the tweak is not needed.
|
15 yıl önce |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
|
15 yıl önce |
alteredq
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bfb8242928
WebGLRenderer also working.
|
15 yıl önce |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
|
15 yıl önce |
Mr.doob
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64df690cc0
SVGRenderer also working.
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15 yıl önce |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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15 yıl önce |
Mr.doob
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adb275a093
Material constants and `THREE.Texture`
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15 yıl önce |
Mr.doob
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237f165555
ParticleCircleMaterial working again with CanvasRenderer
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15 yıl önce |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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15 yıl önce |
alteredq
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25d8237283
Fixed broken syntax for new material triplet.
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15 yıl önce |
alteredq
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7ce3b0f7d2
Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example.
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15 yıl önce |
unknown
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ed6f2ccd79
Testing workflow with branches - this should merge changes from "master" branch to "materials".
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15 yıl önce |
unknown
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9d79aba4d8
Merge branch 'master' into materials
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15 yıl önce |
alteredq
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c31cb220e3
Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials
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15 yıl önce |