Ben Houston
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c3d026c8ea
aoScale -> aoMapScale.
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10 år sedan |
Ben Houston
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81a7d078f1
Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap
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10 år sedan |
Mr.doob
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705336f268
Merge pull request #6290 from DelvarWorld/expose-shader-error
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10 år sedan |
Ben Houston
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50c847cec4
lightScale --> lightMapScale.
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10 år sedan |
Ben Houston
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b593b45f9d
add lightScale parameter which varies the intensity of the lightMap.
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10 år sedan |
Ben Houston
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f7bb20d440
remove oaMap/oaScale from MeshBasicMaterial and MeshLambertMaterial per @WestLangley suggestions.
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10 år sedan |
Andrew Ray
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08826b465f
There is no THREE.info
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10 år sedan |
Andrew Ray
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0f945f290b
Expose more shader error information to the world
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10 år sedan |
Mr.doob
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a73523b0cc
Merge pull request #6262 from bhouston/bumpScaleBug
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10 år sedan |
Mr.doob
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7860972a99
ObjectLoader: Clean up.
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10 år sedan |
Mr.doob
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e940c433f0
Merge branch 'patch-1' of https://github.com/IDWMaster/three.js into dev
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10 år sedan |
Mr.doob
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663f6077e9
Merge pull request #6279 from yomotsu/dev
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10 år sedan |
Mr.doob
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63d7d59b1a
VRControls: Spaces to tabs. See #6286.
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10 år sedan |
Mr.doob
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e054100a78
Merge branch 'dev' of https://github.com/borismus/three.js into dev
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10 år sedan |
Mr.doob
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f3d48d072b
Reverted to console.log() in renderer constructors. See #6287.
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10 år sedan |
Mr.doob
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9ed6562ea9
Merge pull request #6287 from JanWaller/dev
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10 år sedan |
Mr.doob
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2660853bb5
Made CubeGeometry to BoxGeometry change transparent.
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10 år sedan |
Jan Waller
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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10 år sedan |
Boris Smus
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fe169d3a93
Allow multiple VR devices to be used simultaneously.
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10 år sedan |
Mr.doob
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6d4d95ca65
Merge pull request #6285 from Verold/fix_avg_luminance_tonemapping
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10 år sedan |
Michael Bond
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0ba7480cb1
Fix for average lumninance uniform not being set across both static tone mapping shaders
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10 år sedan |
Brian Bosak
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9460d15986
Added shadow support for imported JSON files
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10 år sedan |
yomotsu
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5783e4fa6f
normalMaterial demo on the Docs does not work
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10 år sedan |
Ben Houston
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dd679cbcfd
fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed.
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10 år sedan |
Ben Houston
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f0731cf73e
rename shaders to use ao instead of ambientocclusion
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10 år sedan |
Ben Houston
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0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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10 år sedan |
Ben Houston
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37f1361fcd
update lightMap example scene to reduce lighting now that lightMap is truly additive.
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10 år sedan |
Ben Houston
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578e995721
fix bug in ObjectLoader. material.bumpScale is a float not a Vector2.
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10 år sedan |
Ben Houston
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0ecfda58f0
add ambientOcclusionScale.
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10 år sedan |
Ben Houston
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6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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10 år sedan |