Commit History

Upphovsman SHA1 Meddelande Datum
  Ben Houston c3d026c8ea aoScale -> aoMapScale. 10 år sedan
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 år sedan
  Mr.doob 705336f268 Merge pull request #6290 from DelvarWorld/expose-shader-error 10 år sedan
  Ben Houston 50c847cec4 lightScale --> lightMapScale. 10 år sedan
  Ben Houston b593b45f9d add lightScale parameter which varies the intensity of the lightMap. 10 år sedan
  Ben Houston f7bb20d440 remove oaMap/oaScale from MeshBasicMaterial and MeshLambertMaterial per @WestLangley suggestions. 10 år sedan
  Andrew Ray 08826b465f There is no THREE.info 10 år sedan
  Andrew Ray 0f945f290b Expose more shader error information to the world 10 år sedan
  Mr.doob a73523b0cc Merge pull request #6262 from bhouston/bumpScaleBug 10 år sedan
  Mr.doob 7860972a99 ObjectLoader: Clean up. 10 år sedan
  Mr.doob e940c433f0 Merge branch 'patch-1' of https://github.com/IDWMaster/three.js into dev 10 år sedan
  Mr.doob 663f6077e9 Merge pull request #6279 from yomotsu/dev 10 år sedan
  Mr.doob 63d7d59b1a VRControls: Spaces to tabs. See #6286. 10 år sedan
  Mr.doob e054100a78 Merge branch 'dev' of https://github.com/borismus/three.js into dev 10 år sedan
  Mr.doob f3d48d072b Reverted to console.log() in renderer constructors. See #6287. 10 år sedan
  Mr.doob 9ed6562ea9 Merge pull request #6287 from JanWaller/dev 10 år sedan
  Mr.doob 2660853bb5 Made CubeGeometry to BoxGeometry change transparent. 10 år sedan
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 år sedan
  Boris Smus fe169d3a93 Allow multiple VR devices to be used simultaneously. 10 år sedan
  Mr.doob 6d4d95ca65 Merge pull request #6285 from Verold/fix_avg_luminance_tonemapping 10 år sedan
  Michael Bond 0ba7480cb1 Fix for average lumninance uniform not being set across both static tone mapping shaders 10 år sedan
  Brian Bosak 9460d15986 Added shadow support for imported JSON files 10 år sedan
  yomotsu 5783e4fa6f normalMaterial demo on the Docs does not work 10 år sedan
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. 10 år sedan
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion 10 år sedan
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 år sedan
  Ben Houston 37f1361fcd update lightMap example scene to reduce lighting now that lightMap is truly additive. 10 år sedan
  Ben Houston 578e995721 fix bug in ObjectLoader. material.bumpScale is a float not a Vector2. 10 år sedan
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. 10 år sedan
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 år sedan