Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog 5bc2515443 Examples: Move postprocessing to ES6. (#21621) %!s(int64=4) %!d(string=hai) anos
  Marco Fugaro d9a5084d26 Run build-examples (#21588) %!s(int64=4) %!d(string=hai) anos
  Mr.doob 1ae1df9ab9 Merge pull request #20818 from gkjohnson/pmrem-fix %!s(int64=4) %!d(string=hai) anos
  Garrett Johnson ecd8117ef7 this.oldClearColor -> this._oldClearColor %!s(int64=4) %!d(string=hai) anos
  Garrett Johnson 73ba3fedd8 npm run lint-fix %!s(int64=4) %!d(string=hai) anos
  Garrett Johnson f4fc43dd51 update examples %!s(int64=4) %!d(string=hai) anos
  Mr.doob 4a8b92d5b1 Examples: Removed deprecation warning. %!s(int64=4) %!d(string=hai) anos
  Mugen87 226b60deab Examples: Remove author comments. %!s(int64=5) %!d(string=hai) anos
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. %!s(int64=5) %!d(string=hai) anos
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. %!s(int64=5) %!d(string=hai) anos
  Mugen87 7dd44e809e Examples: Deprecate examples/js. %!s(int64=5) %!d(string=hai) anos
  Don McCurdy 4de2c4bfa9 Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass. %!s(int64=5) %!d(string=hai) anos
  WestLangley 84fc12e1cd Avoid direct gl calls %!s(int64=6) %!d(string=hai) anos
  Mugen87 68d3b52377 JSM: Added module and TS file for UnrealBloomPass. %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code %!s(int64=6) %!d(string=hai) anos
  Vicente Lucendo f5fd1e712a keep resx/rexy and add renderTargetHorizonal/renderTargetVertical %!s(int64=6) %!d(string=hai) anos
  Vicente Lucendo e43525e636 unnecessary variable redefinitions %!s(int64=6) %!d(string=hai) anos
  oguzeroglu 898225fe82 Change the clear color variable name. %!s(int64=7) %!d(string=hai) anos
  oguzeroglu d7b06a9356 UnrealBloomPass memory optimization %!s(int64=7) %!d(string=hai) anos
  WestLangley 6f42b96562 Clean Up %!s(int64=8) %!d(string=hai) anos
  Tentone f01308753a Minor changes %!s(int64=8) %!d(string=hai) anos
  Tentone 5322adc761 Unreal bloom render to screen %!s(int64=8) %!d(string=hai) anos
  WestLangley ac941c5761 Clean up %!s(int64=8) %!d(string=hai) anos
  Michael Herzog 1d3391ace5 Update UnrealBloomPass.js %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos