Commit History

Author SHA1 Message Date
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 9 years ago
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 9 years ago
  Ben Houston ea9f26a981 hemisphere lights work again. 9 years ago
  Ben Houston e21dd086f8 further cleanup to simplify usage, avoiding premature optimization. 9 years ago
  Ben Houston bbace72b72 structs barely work. 9 years ago
  Ben Houston 7985c8b0ab more work on supporting struct and struct uniform types. 9 years ago
  Ben Houston c1df1730d3 ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code. 9 years ago
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 9 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Mr.doob 4c286c3649 Merging with @WestLangley's displacementMap implementation. See #7107. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 years ago
  Mr.doob b99cb66e77 WebGLRenderer: Rescued morphTarget horse. 10 years ago
  WestLangley 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 years ago
  Ben Houston 6967b53264 rename oaMapScale -> aoMapIntensity 10 years ago
  Ben Houston 0b993c1b5e rename lightMapScale > lightMapIntensity 10 years ago
  Ben Houston c3d026c8ea aoScale -> aoMapScale. 10 years ago
  Ben Houston 50c847cec4 lightScale --> lightMapScale. 10 years ago
  Ben Houston b593b45f9d add lightScale parameter which varies the intensity of the lightMap. 10 years ago
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 years ago
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. 10 years ago
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 years ago
  Mr.doob a8cca4d64e WebGLRenderer: PointCloudMaterial now uses map.offset/map.repeat. Fixes #6047. 10 years ago
  Mr.doob a13c739390 *DecayExponent to *Decay 10 years ago
  Ben Houston 3909dc68c8 add decay exponent to Point and Spot lights and applicable shaders. 10 years ago