Mr.doob
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c8e9852dac
ShaderLib: Using fog uniforms in points.
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9 years ago |
Mr.doob
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3fd20d9809
UniformsLib: Renamed points.psColor to points.diffuse.
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9 years ago |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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69b2d8e24e
WebGLRenderer: Added WebGLLights.
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9 years ago |
Mr.doob
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48d8c5a911
WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420.
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9 years ago |
Ben Houston
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fdaad8df8b
Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting
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9 years ago |
WestLangley
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e5443a185b
Inital PR for MeshStandardMaterial
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9 years ago |
Ben Houston
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ea9f26a981
hemisphere lights work again.
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9 years ago |
Ben Houston
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e21dd086f8
further cleanup to simplify usage, avoiding premature optimization.
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9 years ago |
Ben Houston
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bbace72b72
structs barely work.
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9 years ago |
Ben Houston
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7985c8b0ab
more work on supporting struct and struct uniform types.
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9 years ago |
Ben Houston
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c1df1730d3
ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code.
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9 years ago |
Ben Houston
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e889e6b980
add support for structs not in arrays in WebGLProgram.
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9 years ago |
Mr.doob
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c97bcf9bb8
Renamed THREE.PointCloud to THREE.Points.
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10 years ago |
Mr.doob
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4c286c3649
Merging with @WestLangley's displacementMap implementation. See #7107.
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10 years ago |
Mr.doob
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fa20679c7a
MeshPhongMaterial: Added displacementMap. See #7094.
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10 years ago |
WestLangley
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db23097853
MeshPhongMaterial: Added support for Emissive Maps
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10 years ago |
Mr.doob
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b99cb66e77
WebGLRenderer: Rescued morphTarget horse.
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10 years ago |
WestLangley
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9837e92b7b
Removed AOmap and Lightmap from Basic and Lambert
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10 years ago |
Ben Houston
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6967b53264
rename oaMapScale -> aoMapIntensity
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10 years ago |
Ben Houston
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0b993c1b5e
rename lightMapScale > lightMapIntensity
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10 years ago |
Ben Houston
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c3d026c8ea
aoScale -> aoMapScale.
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10 years ago |
Ben Houston
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50c847cec4
lightScale --> lightMapScale.
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10 years ago |
Ben Houston
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b593b45f9d
add lightScale parameter which varies the intensity of the lightMap.
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10 years ago |
Ben Houston
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0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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10 years ago |
Ben Houston
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0ecfda58f0
add ambientOcclusionScale.
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10 years ago |
Ben Houston
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6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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10 years ago |
Mr.doob
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a8cca4d64e
WebGLRenderer: PointCloudMaterial now uses map.offset/map.repeat. Fixes #6047.
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10 years ago |
Mr.doob
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a13c739390
*DecayExponent to *Decay
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10 years ago |
Ben Houston
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3909dc68c8
add decay exponent to Point and Spot lights and applicable shaders.
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10 years ago |