Commit History

Autor SHA1 Mensaxe Data
  astrodud c9706f85bf Optimized Object3D.updateMatrix to (1) cut down where possible on new Matrix4 allocation, (2) only compute %!s(int64=14) %!d(string=hai) anos
  astrodud d8f6d06edf oops - fixed but in setRotX %!s(int64=14) %!d(string=hai) anos
  astrodud 17ab97545e added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix. %!s(int64=14) %!d(string=hai) anos
  astrodud 22a1502174 slight speedup in Matrix4.makeInvert by cutting down object lookups %!s(int64=14) %!d(string=hai) anos
  astrodud 151ff4394e slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications %!s(int64=14) %!d(string=hai) anos
  astrodud f3fd1bcfe6 slight speedup in Matrix4.determinant by cutting down object lookups %!s(int64=14) %!d(string=hai) anos
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. %!s(int64=14) %!d(string=hai) anos
  alteredq 08f6ceef15 Small optimizations to matrix math. %!s(int64=14) %!d(string=hai) anos
  alteredq e37223a849 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 28e18bcf2c Added `texture/disturb.jpg` %!s(int64=14) %!d(string=hai) anos
  astrodud a62dc97e60 added LathedObject to build script for extras options %!s(int64=14) %!d(string=hai) anos
  astrodud ebd21f962b GeometryUtils.merge should obey object2.autoUpdateMatrix %!s(int64=14) %!d(string=hai) anos
  alteredq d110c49c2f Added support for `flipSided` mesh property to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 6668440006 Cleaned bit postprocessing example code. %!s(int64=14) %!d(string=hai) anos
  alteredq d50863908c Small improvements in postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq 61e0bf0289 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  timk 1fbe2bfdbf CanvasRenderer::setSize didn't clear _contextGlobalAlpha et al %!s(int64=14) %!d(string=hai) anos
  alteredq a03f714244 Added postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq 6cc1016477 Testing rendering to full-screen texture. %!s(int64=14) %!d(string=hai) anos
  alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix. %!s(int64=14) %!d(string=hai) anos
  alteredq 707dc9d0a0 Refactored render-to-texture example. %!s(int64=14) %!d(string=hai) anos
  alteredq 916401fd96 Updated render-to-texture example so that it's easier to check texture orientation. %!s(int64=14) %!d(string=hai) anos
  alteredq 9bc383e1ed Fixed discrepancy between ANGLE and OpenGL when rendering to texture. %!s(int64=14) %!d(string=hai) anos
  alteredq cee7205670 Added simple render-to-texture example. %!s(int64=14) %!d(string=hai) anos
  alteredq b511fdc38b Merged szimek's render-to-texture branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. %!s(int64=14) %!d(string=hai) anos
  alteredq 15407b01e7 Merge remote branch 'remotes/upstream/master' %!s(int64=14) %!d(string=hai) anos
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). %!s(int64=14) %!d(string=hai) anos