Commit History

Author SHA1 Message Date
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 14 years ago
  oosmoxiecode 6963a57963 Merge branch 'master' of https://github.com/mrdoob/three.js 14 years ago
  oosmoxiecode bf0c1a7a55 Uvs are messed up in this one, so it´s probably a good idea to fix that first ;) 14 years ago
  oosmoxiecode 6759a5da11 /src/extras/primitives -> Torus.js + Torusknot.js 14 years ago
  oosmoxiecode 3f05143a2a test 14 years ago
  Szymon Nowak 868cab1e98 Very basic example for RTT feature. 14 years ago
  Szymon Nowak 1d706dd789 Basic support for RTT. 14 years ago
  Mr.doob d313693509 Merge remote branch 'alteredq/master' 14 years ago
  alteredq 5273e091d1 Merge remote branch 'remotes/upstream/master' 14 years ago
  astrodud 6fc34c9693 OK, replaced transformVector3 function with Matrix4.muliplyVector 14 years ago
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. 14 years ago
  astrodud cd252fa3c2 forgot to add transformVector3 function (used by LatheObject.js) 14 years ago
  Mr.doob d5a2122598 Merge remote branch 'alteredq/master' 14 years ago
  Mr.doob 5153379a5b Merge remote branch 'astrodud/master' 14 years ago
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 14 years ago
  astrodud ea9492b882 added LathedObject which creates a geometry by rotating a set of Vertices around the z axis. UV mapping is supported. See http://astrodud.isgreat.org/asteroids for an example. 14 years ago
  alteredq 2c2b9b81bf Optimized line strip example. 14 years ago
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 14 years ago
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 14 years ago
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. 14 years ago
  alteredq a783870b61 Refactored OBJ converter demo not to have separate materials per each sphere. 14 years ago
  Alex Schworer 3b9d05563f close style tag 14 years ago
  alteredq 99bbc4880b Fixed bug in shader demo. 14 years ago
  alteredq fb63495caf How to use 2d shaders as procedural animated textures. 14 years ago
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. 14 years ago
  alteredq 92c0c8c42f Merge remote branch 'remotes/upstream/master' 14 years ago
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 14 years ago
  Mr.doob 1a96d32bd9 Added divideSelf to Vector3. 14 years ago
  alteredq 1bf91db7b9 Refactored Loader so that models can have mixed faces with and without texture coordinates. 14 years ago
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 14 years ago