Histórico de commits

Autor SHA1 Mensagem Data
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 9 anos atrás
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 anos atrás
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 anos atrás
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 anos atrás
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 9 anos atrás
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 anos atrás
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 anos atrás
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 anos atrás
  Ben Houston ea9f26a981 hemisphere lights work again. 10 anos atrás
  Ben Houston e21dd086f8 further cleanup to simplify usage, avoiding premature optimization. 10 anos atrás
  Ben Houston bbace72b72 structs barely work. 10 anos atrás
  Ben Houston 7985c8b0ab more work on supporting struct and struct uniform types. 10 anos atrás
  Ben Houston c1df1730d3 ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code. 10 anos atrás
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 10 anos atrás
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 anos atrás
  Mr.doob 4c286c3649 Merging with @WestLangley's displacementMap implementation. See #7107. 10 anos atrás
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 anos atrás
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 anos atrás
  Mr.doob b99cb66e77 WebGLRenderer: Rescued morphTarget horse. 10 anos atrás
  WestLangley 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 anos atrás
  Ben Houston 6967b53264 rename oaMapScale -> aoMapIntensity 10 anos atrás
  Ben Houston 0b993c1b5e rename lightMapScale > lightMapIntensity 10 anos atrás
  Ben Houston c3d026c8ea aoScale -> aoMapScale. 10 anos atrás
  Ben Houston 50c847cec4 lightScale --> lightMapScale. 10 anos atrás
  Ben Houston b593b45f9d add lightScale parameter which varies the intensity of the lightMap. 10 anos atrás
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 anos atrás
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. 10 anos atrás
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 anos atrás
  Mr.doob a8cca4d64e WebGLRenderer: PointCloudMaterial now uses map.offset/map.repeat. Fixes #6047. 10 anos atrás
  Mr.doob a13c739390 *DecayExponent to *Decay 10 anos atrás