История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob f0e0f5be24 Updated examples with new TextGeometry API. 9 лет назад
  tschw c32f31a587 Animation: New API, caching and masses. 10 лет назад
  Mr.doob bc383cf790 Included FontUtils and TextGeometry in relevant examples. 10 лет назад
  Mr.doob 2a91fef346 shadowDarkness clean up. 10 лет назад
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. 10 лет назад
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation 10 лет назад
  Ben Houston 03269bf785 remove MorphAnimMesh were possible from examples and just use the Mixer. 10 лет назад
  Ben Houston e6795ff363 removing MorphAnimMesh from various examples. 10 лет назад
  WestLangley 6ec18d11c4 Added transform methods to Geometry and BufferGeometry 10 лет назад
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 лет назад
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 лет назад
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 лет назад
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 лет назад
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 лет назад
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 лет назад
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 11 лет назад
  Mr.doob d86527f9fa Improved some examples. 11 лет назад
  Mr.doob 1ec37295bd Examples clean up. 11 лет назад
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 лет назад
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 лет назад
  WestLangley a1d6af3301 Made shadowmap HUD a toggle, plus miscellaneous cleanup 11 лет назад
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 лет назад
  Mr.doob 9e2f76bbe8 Yet some more adjustHSV removal. 12 лет назад
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 лет назад
  alteredq ec9f99712e Fixed JSONLoader example material palette and some more examples cleanup. 12 лет назад
  Mr.doob feffb88f1e Includes to editor and examples. 13 лет назад
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 лет назад
  Mr.doob a408841c61 Changed three.js link in examples. 13 лет назад
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. 13 лет назад
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 лет назад