Mr.doob
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fb8ec33d9d
ShaderLib: Added shadowMask to MeshLambertMaterial.
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10 лет назад |
Mr.doob
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8eaf494a46
Refactored ShadowMap code.
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10 лет назад |
Mr.doob
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766eea001c
Moved Face4 to Three.Legacy.
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10 лет назад |
Mr.doob
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38dd0a5994
Moved TextGeometry back to core. Removed typeface_js hack.
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10 лет назад |
Mr.doob
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6aaa6af852
Clean up.
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10 лет назад |
WestLangley
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0e43d8b074
Lambert shader clean up
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10 лет назад |
Mr.doob
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7d9f979b2d
Replaced Rectangle with Vector4.
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10 лет назад |
Mr.doob
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2ee214de8e
Added StereoCamera. See #7036.
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10 лет назад |
Mr.doob
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d253080f7e
WebGLRenderTarget: Adde viewport. See #5979 #7732.
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10 лет назад |
Mr.doob
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c997a297d7
ShaderChunk: Moved ambient code out of lights_pars.
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10 лет назад |
Mr.doob
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480968249d
Added AudioAnalyser.
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10 лет назад |
Mr.doob
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a0db9814e6
Renamed normal_phong_fragment.glsl to normal_fragment.glsl
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10 лет назад |
Mr.doob
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8ad7a3ee02
Merge pull request #7562 from vincent-courtalon/dev_audio_#7485
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10 лет назад |
Mr.doob
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69b2d8e24e
WebGLRenderer: Added WebGLLights.
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10 лет назад |
vincent courtalon
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5d363fdd72
renaming PositionAudio to PositionalAudio
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10 лет назад |
vincent
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3ad4b7fe0f
evolution of Audio, adding buffer management, ambient sound, master volume
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10 лет назад |
Mr.doob
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666630446c
Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048.
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10 лет назад |
Mr.doob
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0de14543d9
Renamed MeshPhysicalMaterial back to MeshStandardMaterial.
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10 лет назад |
Mr.doob
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26633fa1ca
WebGLRenderer: Removed no longer used WebGLMaterials. See #7440.
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10 лет назад |
Mr.doob
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3861491bfd
Added WebGLMaterials.
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10 лет назад |
Mr.doob
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f3975a475b
Moved audio out of extras.
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10 лет назад |
Mr.doob
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d09017fa25
Merge pull request #7324 from bhouston/simplified_lighting
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10 лет назад |
Mr.doob
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749b83a554
Added Three.Legacy.
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10 лет назад |
tschw
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c32f31a587
Animation: New API, caching and masses.
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10 лет назад |
tschw
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4126288ad3
Moved Interpolant family of classes to math.
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10 лет назад |
tschw
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2e5d9ef6b3
Animation: Interpolants & extensibility overhaul.
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10 лет назад |
Ben Houston
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28997aa732
accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF.
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10 лет назад |
Ben Houston
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c5e001a74b
incorporate ambientLightColor into standardized BRDF calculations.
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10 лет назад |
Ben Houston
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05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
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10 лет назад |
Ben Houston
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e40d3f7cfd
remove no longer used hemilight_fragment.glsl
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10 лет назад |