Commit History

作者 SHA1 備註 提交日期
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 15 年之前
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 15 年之前
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. 15 年之前
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 年之前
  alteredq 91b9539e02 Synced with mrdoob's branch. 15 年之前
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 15 年之前
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 年之前
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 15 年之前
  Mr.doob 584a8440fd Merging with alteredq's branch. 15 年之前
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 15 年之前
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 15 年之前
  alteredq 59280c0cbb Fixed performance issue in WebGL version of materials test. We are back at 60 fps ;) 15 年之前
  alteredq 5535f71130 Added checks for nonexisting face materials if MeshFaceMaterial is used. 15 年之前