Historique des commits

Auteur SHA1 Message Date
  alteredq d059385036 Refactored SceneLoader to use plugins for async geometry loaders. il y a 13 ans
  alteredq 5c43e9467c Added handling of CTM meshes to SceneLoader. il y a 13 ans
  alteredq 829b236a74 Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles. il y a 13 ans
  alteredq 3fb0f87a66 Fleshed out more handling of normal mapped material in SceneLoader. il y a 13 ans
  alteredq 0faca8f468 Made normal map shader consistent with Phong shader. il y a 13 ans
  alteredq f31cc7fe6b Trying to make less weird specular term for hemisphere light. il y a 13 ans
  alteredq 09991eb059 Fixed bug in hemisphere light in Lambert shader. il y a 13 ans
  alteredq 6de11c6e99 Added handling of bump mapping to SceneLoader. il y a 13 ans
  alteredq c9224d036a Added handling of anisotropy to SceneLoader. il y a 13 ans
  alteredq 5191711924 Added handling of anisotropy to Loader base class. il y a 13 ans
  alteredq 7eb62a13cd Added handling of bumpScale to Loader base class. il y a 13 ans
  alteredq 5dc4b73545 Updated build. il y a 13 ans
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. il y a 13 ans
  alteredq 1dcc2d756a Merged and fixed @crobi's normalmaps via derivatives. il y a 13 ans
  Mr.doob eea8d1102d Added anisotropy to cube example. Added getMaxAnisotropy() to CanvasRenderer for compatibility. il y a 13 ans
  Mr.doob 48fa575eab Made the cloth example "work" with CanvasRenderer. il y a 13 ans
  alteredq cab0a0f718 Added support for compressed textures. il y a 13 ans
  Robert Carnecky fbd22e761e Merge remote-tracking branch 'remotes/mrdood/dev' il y a 13 ans
  alteredq 99de0ac373 Added handling of BufferGeometry for ParticleSystems plus corresponding example. il y a 13 ans
  Robert Carnecky 3463fc1857 Add support for normal maps in MeshPhongMaterial.js il y a 13 ans
  alteredq af9fb1d193 Added handling of flipSided also to normal map shader. il y a 13 ans
  alteredq 6ae29843fc Simplified flipSided handling in shaders. il y a 13 ans
  WestLangley 52fb990848 Corrected handling of flip-sided materials il y a 13 ans
  alteredq 0d1c3ac212 Added handling of HemisphereLight to normal map shader. il y a 13 ans
  alteredq c83f5e5d3b Fixed shadowmaps not getting proper GL state if there were flipsided objects in the scene. il y a 13 ans
  alteredq 694495764c Added HemisphereLight. il y a 13 ans
  alteredq 020022105b Fixed shadow camera helper that got broken with CameraHelper changes. il y a 13 ans
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. il y a 13 ans
  alteredq 670b7724ee Started to experiment with texture uniforms having automagic texture unit setting. il y a 13 ans
  Mr.doob 114d3587f6 Removed bend stuff from ExtrudeGeometry and TextGeometry. il y a 13 ans