alteredq
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d059385036
Refactored SceneLoader to use plugins for async geometry loaders.
|
il y a 13 ans |
alteredq
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5c43e9467c
Added handling of CTM meshes to SceneLoader.
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il y a 13 ans |
alteredq
|
829b236a74
Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles.
|
il y a 13 ans |
alteredq
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3fb0f87a66
Fleshed out more handling of normal mapped material in SceneLoader.
|
il y a 13 ans |
alteredq
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0faca8f468
Made normal map shader consistent with Phong shader.
|
il y a 13 ans |
alteredq
|
f31cc7fe6b
Trying to make less weird specular term for hemisphere light.
|
il y a 13 ans |
alteredq
|
09991eb059
Fixed bug in hemisphere light in Lambert shader.
|
il y a 13 ans |
alteredq
|
6de11c6e99
Added handling of bump mapping to SceneLoader.
|
il y a 13 ans |
alteredq
|
c9224d036a
Added handling of anisotropy to SceneLoader.
|
il y a 13 ans |
alteredq
|
5191711924
Added handling of anisotropy to Loader base class.
|
il y a 13 ans |
alteredq
|
7eb62a13cd
Added handling of bumpScale to Loader base class.
|
il y a 13 ans |
alteredq
|
5dc4b73545
Updated build.
|
il y a 13 ans |
alteredq
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25bffd0d3b
One possible workaround for normal map inconsistencies across models.
|
il y a 13 ans |
alteredq
|
1dcc2d756a
Merged and fixed @crobi's normalmaps via derivatives.
|
il y a 13 ans |
Mr.doob
|
eea8d1102d
Added anisotropy to cube example. Added getMaxAnisotropy() to CanvasRenderer for compatibility.
|
il y a 13 ans |
Mr.doob
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48fa575eab
Made the cloth example "work" with CanvasRenderer.
|
il y a 13 ans |
alteredq
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cab0a0f718
Added support for compressed textures.
|
il y a 13 ans |
Robert Carnecky
|
fbd22e761e
Merge remote-tracking branch 'remotes/mrdood/dev'
|
il y a 13 ans |
alteredq
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99de0ac373
Added handling of BufferGeometry for ParticleSystems plus corresponding example.
|
il y a 13 ans |
Robert Carnecky
|
3463fc1857
Add support for normal maps in MeshPhongMaterial.js
|
il y a 13 ans |
alteredq
|
af9fb1d193
Added handling of flipSided also to normal map shader.
|
il y a 13 ans |
alteredq
|
6ae29843fc
Simplified flipSided handling in shaders.
|
il y a 13 ans |
WestLangley
|
52fb990848
Corrected handling of flip-sided materials
|
il y a 13 ans |
alteredq
|
0d1c3ac212
Added handling of HemisphereLight to normal map shader.
|
il y a 13 ans |
alteredq
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c83f5e5d3b
Fixed shadowmaps not getting proper GL state if there were flipsided objects in the scene.
|
il y a 13 ans |
alteredq
|
694495764c
Added HemisphereLight.
|
il y a 13 ans |
alteredq
|
020022105b
Fixed shadow camera helper that got broken with CameraHelper changes.
|
il y a 13 ans |
alteredq
|
013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
|
il y a 13 ans |
alteredq
|
670b7724ee
Started to experiment with texture uniforms having automagic texture unit setting.
|
il y a 13 ans |
Mr.doob
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114d3587f6
Removed bend stuff from ExtrudeGeometry and TextGeometry.
|
il y a 13 ans |