Commit History

Autor SHA1 Mensaxe Data
  alteredq d059385036 Refactored SceneLoader to use plugins for async geometry loaders. %!s(int64=13) %!d(string=hai) anos
  alteredq 5c43e9467c Added handling of CTM meshes to SceneLoader. %!s(int64=13) %!d(string=hai) anos
  alteredq 829b236a74 Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles. %!s(int64=13) %!d(string=hai) anos
  alteredq 3fb0f87a66 Fleshed out more handling of normal mapped material in SceneLoader. %!s(int64=13) %!d(string=hai) anos
  alteredq 0faca8f468 Made normal map shader consistent with Phong shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 0737dd9952 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=13) %!d(string=hai) anos
  alteredq f31cc7fe6b Trying to make less weird specular term for hemisphere light. %!s(int64=13) %!d(string=hai) anos
  Mr.doob b96800405f Merge remote-tracking branch 'alteredq/dev' into dev %!s(int64=13) %!d(string=hai) anos
  alteredq 09991eb059 Fixed bug in hemisphere light in Lambert shader. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 84b40c1f84 Removed unneeded parameters from depth material example. %!s(int64=13) %!d(string=hai) anos
  alteredq 32b40aa9bf Added heuristics for distinguishing between diffuse and lightmap textures to Blender exporter. %!s(int64=13) %!d(string=hai) anos
  alteredq 4fb65cc9d9 Added handling of bump maps to Blender exporter. %!s(int64=13) %!d(string=hai) anos
  alteredq 814634ffc7 Changed handling of material ambient color in Blender exporter. %!s(int64=13) %!d(string=hai) anos
  alteredq 6de11c6e99 Added handling of bump mapping to SceneLoader. %!s(int64=13) %!d(string=hai) anos
  alteredq c9224d036a Added handling of anisotropy to SceneLoader. %!s(int64=13) %!d(string=hai) anos
  alteredq 5191711924 Added handling of anisotropy to Loader base class. %!s(int64=13) %!d(string=hai) anos
  alteredq 7eb62a13cd Added handling of bumpScale to Loader base class. %!s(int64=13) %!d(string=hai) anos
  alteredq b9eae42dc1 Added handling of multiple UV layers to Blender exporter. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 927ef73a6e Editor: Using checkbox for boolean stuff. %!s(int64=13) %!d(string=hai) anos
  alteredq 5dc4b73545 Updated build. %!s(int64=13) %!d(string=hai) anos
  alteredq 4d91713e02 Merge branch 'normalmap_flip_hack' into dev %!s(int64=13) %!d(string=hai) anos
  Mr.doob aa33873a8c Editor: Setting object type as title of Object3D panel. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 0b442ce7db Editor: Added place holder for all the maps. %!s(int64=13) %!d(string=hai) anos
  Mr.doob f2faf11a13 Removed unnneeded color clamping. %!s(int64=13) %!d(string=hai) anos
  Mr.doob fbb5f5b75e Added material.emissive support to SVGRenderer too. %!s(int64=13) %!d(string=hai) anos
  Mr.doob cb4084bf8b Added material.emissive support to CanvasRenderer. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 4aad148dc8 Renamed gui to editor. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 1265ec4edf GUI: Outliner is now recursive. %!s(int64=13) %!d(string=hai) anos
  Mr.doob f957d5882d Fixed bug in Ray when using recursive %!s(int64=13) %!d(string=hai) anos
  Mr.doob a1d97756bf GUI: Added object type to the outliner. %!s(int64=13) %!d(string=hai) anos