Commit History

Author SHA1 Message Date
  alteredq cf4e1c7b67 Moved bump uniforms into own chunk. 13 years ago
  alteredq 265b351683 Small optimization in reflection shader code. 13 years ago
  alteredq a5a38ae323 Refactored environment mapping to use bump mapped normals (if available). 13 years ago
  alteredq ae7e147f4e Refactored bump mapping handling so that it's possible to have bump map without color map. 13 years ago
  alteredq f390c95562 Started to experimenting with tangent-less bump mapping by Morten Mikkelsen. 13 years ago
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. 13 years ago
  alteredq 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. 13 years ago
  alteredq cd5e0fd176 Fixed skinned normals. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. 13 years ago
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 years ago
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. 13 years ago
  alteredq 93d96da07e Unflipped particles. 13 years ago
  alteredq 1087cf8cda Implemented real spotlights. 13 years ago
  Mr.doob 4f4d06b3ce Merge remote-tracking branch 'jfeldste/master' into dev 13 years ago
  Andrei Kopytov a6653550c0 Fixed a normalization issue for the PlayBook platform. 13 years ago
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 years ago
  alteredq 5e9a941989 Merge remote-tracking branch 'remotes/WestLangley/dev' into dev 13 years ago
  WestLangley 322839d6cc Corrected Schlick specular term and added specular normalization constant 13 years ago
  alteredq aaaf14a056 Fixed bug in emissive for Lambert. Added emissive balls to webgl_materials example. 13 years ago
  Erik Kitson 09989e5d48 Added emissive property to MeshLambertMaterial and MeshPhongMaterial. 13 years ago
  alteredq 382f964255 Added doubleSided handling for reflections / refractions. 13 years ago
  alteredq aa7e9865ff Added proper doubleSided handling for Lambert. 13 years ago
  alteredq 8ac9e70e6e Added proper doubleSided handling for Phong. Added doubleSided performance test. 13 years ago
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 13 years ago
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 13 years ago
  alteredq 27afa046be First attempt at morph normals. 13 years ago
  alteredq c42478fae0 Refactored shadow map shader. 13 years ago