Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 10 yıl önce
  Ben Houston f75c055120 add lambert variations example. 10 yıl önce
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 10 yıl önce
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 yıl önce
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 yıl önce
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 yıl önce
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 yıl önce
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 yıl önce
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 yıl önce
  Ben Houston 8610ef3221 remove unneeded function. 10 yıl önce
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 yıl önce
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 yıl önce
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 yıl önce
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 yıl önce
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 yıl önce
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 yıl önce
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 yıl önce
  Ben Houston a101882d5b minor bugs. 10 yıl önce
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 yıl önce
  Ben Houston c290352133 simplify light factories. 10 yıl önce
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 yıl önce
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 yıl önce
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 10 yıl önce
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 yıl önce
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 yıl önce
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 10 yıl önce
  Mr.doob 8f9ab7a32b ShaderLib: Fixed physical includes. 10 yıl önce
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 yıl önce
  Mr.doob 1a9e254af6 Merge pull request #7382 from WestLangley/dev-standard 10 yıl önce
  WestLangley 5c69e10cba Inital PR for MeshStandardMaterial 10 yıl önce