Commit History

Author SHA1 Message Date
  alteredq d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). 12 years ago
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. 12 years ago
  alteredq e402f323bf Fixed shadows getting animated when skinning / morphing was disabled for the regular rendering. 13 years ago
  alteredq c83f5e5d3b Fixed shadowmaps not getting proper GL state if there were flipsided objects in the scene. 13 years ago
  alteredq 020022105b Fixed shadow camera helper that got broken with CameraHelper changes. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 years ago
  alteredq 7b7947d8a3 Fixed handling of doubleSided / flipSided in DepthPassPlugin. 13 years ago
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 years ago
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 years ago
  alteredq 85ca01acdd Cleanup of GL culling state handling in WebGLRenderer and ShadowMapPlugin. 13 years ago
  Mr.doob 3623c37be2 Removing some compiler warnings. 13 years ago
  ide user ide_gero3 32ee545296 some small improvements to get webglrenderer faster 13 years ago
  zz85 98cb0d37e5 Refactored cameraHelper.update(camera) to cameraHelper.update() 13 years ago
  alteredq 4df44908e7 Fixed particles sorting issues. 13 years ago
  Mr.doob 8dfd667609 Fixed removing scene.lights to scene.__lights breakages. 13 years ago
  Mr.doob 614a40c870 Removed *Cameras that are now *Controls. Moved src/extras/plugins to src/extras/renderers/plugins. 13 years ago