História revízii

Autor SHA1 Správa Dátum
  Antonin Hildebrand d65ef66aa7 add THREE.ReverseSubtractiveBlending 14 rokov pred
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. 14 rokov pred
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 rokov pred
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 rokov pred
  alteredq 373e6c29c1 Added forgotten Detector.js 14 rokov pred
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 rokov pred
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 rokov pred
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 rokov pred
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 rokov pred
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 rokov pred
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 rokov pred
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 rokov pred
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 rokov pred
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 rokov pred
  alteredq 12fb60f1be Added glow to lines vertex color example. 14 rokov pred
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 rokov pred
  alteredq 078b0977ae Few dirty performance optimizations. 14 rokov pred
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 rokov pred
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 rokov pred
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 rokov pred
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 rokov pred
  alteredq d34d8d8e05 Vertex colors examples tweaks. 14 rokov pred
  alteredq f5642a3beb Added mesh vertex color example. 14 rokov pred
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 rokov pred
  alteredq e8497d205b Simplified shaders building. 14 rokov pred
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 rokov pred
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 rokov pred
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. 14 rokov pred
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. 14 rokov pred
  alteredq fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. 14 rokov pred