Rik Cabanier
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d86e2af4bc
Addressed review comments
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3 éve |
Rik Cabanier
|
655363c21e
Merge branch 'dev' of git://github.com/mrdoob/three.js into mrdoob-dev
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3 éve |
Rik Cabanier
|
b2ea47ac7a
Clean up WebXR manager by calling setRenderTarget
|
3 éve |
Don McCurdy
|
af99874f3d
WebGLRenderer: Compute .vertexTangents consistently. (#22564)
|
3 éve |
Michael Herzog
|
bf904c7445
WebGLRenderer: Support more than 8 morph targets. (#22293)
|
3 éve |
sunag
|
53e3d53d1f
NodeMaterial: Material.onUpdate() (#22417)
|
4 éve |
linbingquan
|
9ea2d4a418
Extract public method for createElementNS. (#22488)
|
4 éve |
Mr.doob
|
14663f5891
WebGLRenderer: Refactored render loop and fix transmission in VR (#22426)
|
4 éve |
Michael Herzog
|
d1541fbc98
WebGLRenderer: Reset current material in setRenderTarget(). (#22395)
|
4 éve |
WestLangley
|
bd67e49d7d
Remove artist-friendly factor of PI from shaders (#22393)
|
4 éve |
Takahiro
|
19359e3aef
Enable mat2/3/4 attribute in shader (#16141)
|
4 éve |
Michael Herzog
|
15ebdbd6b7
WebGLRenderer: Ensure program properties are booleans. (#22244)
|
4 éve |
Michael Herzog
|
940816f6a1
WebGLRenderer: Fix render state management in compile(). (#22220)
|
4 éve |
Michael Herzog
|
ab28ef1d7b
WebGLRenderer: Fix vertexTangents when reusing a material. (#22189)
|
4 éve |
Michael Herzog
|
36b48d3b98
WebGLRenderer: Integrate PMREM. (#22178)
|
4 éve |
Michael Herzog
|
0a4f02b86a
Material: Remove morphTargets and morphNormals properties. (#22169)
|
4 éve |
davehill00
|
5c90688751
Switch order of camera/object iteration in renderObjects for multi-camera scenarios. (#22123)
|
4 éve |
Takahiro
|
0a3a0ed587
Fix WebGLMultisampleRenderTarget mipmap generation (#22064)
|
4 éve |
Mr.doob
|
a816aafeeb
WebGLRenderer: Added note about workaround in copyFramebufferToTexture()
|
4 éve |
Michael Herzog
|
4648572689
Core: Remove checks for mandatory target parameter. (#21990)
|
4 éve |
Takahiro
|
6d6a324278
Improve MeshPhysicalMaterial transmission support Part2 (#21975)
|
4 éve |
Mathieu Brédif
|
4b22bc587e
WebGLRenderer.copyTextureToTexture3D() support Texture and CompressedTexture (#21942)
|
4 éve |
linbingquan
|
69d8a96184
src: Default value for ES6 and clean up. (#21971)
|
4 éve |
Mr.doob
|
e393f5d0d7
WebGLRenderer: Render doublesided in two calls (#21967)
|
4 éve |
Mr.doob
|
65e6b4835a
WebGLRenderer: Clean up.
|
4 éve |
Takahiro
|
ce47a891bd
Antialias MeshPhysicalMaterial transmission support with WebGLMultisampleRenderTarget (#21918)
|
4 éve |
Mr.doob
|
2b34172553
WebGLRenderer: Workaround for copyTexImage2D in WebGL2 (#21893)
|
4 éve |
Mr.doob
|
00147d9d6b
WebGLRenderer: Transmission code clean up.
|
4 éve |
Takahiro
|
bbe6f1ee0a
Improve MeshPhysicalMaterial transmission support (#21884)
|
4 éve |
Michael Herzog
|
ec96437a05
WebXRManager: Introduce updateCamera() and refactor getCamera(). (#21886)
|
4 éve |