Commit történet

Szerző SHA1 Üzenet Dátum
  Rik Cabanier d86e2af4bc Addressed review comments 3 éve
  Rik Cabanier 655363c21e Merge branch 'dev' of git://github.com/mrdoob/three.js into mrdoob-dev 3 éve
  Rik Cabanier b2ea47ac7a Clean up WebXR manager by calling setRenderTarget 3 éve
  Don McCurdy af99874f3d WebGLRenderer: Compute .vertexTangents consistently. (#22564) 3 éve
  Michael Herzog bf904c7445 WebGLRenderer: Support more than 8 morph targets. (#22293) 3 éve
  sunag 53e3d53d1f NodeMaterial: Material.onUpdate() (#22417) 4 éve
  linbingquan 9ea2d4a418 Extract public method for createElementNS. (#22488) 4 éve
  Mr.doob 14663f5891 WebGLRenderer: Refactored render loop and fix transmission in VR (#22426) 4 éve
  Michael Herzog d1541fbc98 WebGLRenderer: Reset current material in setRenderTarget(). (#22395) 4 éve
  WestLangley bd67e49d7d Remove artist-friendly factor of PI from shaders (#22393) 4 éve
  Takahiro 19359e3aef Enable mat2/3/4 attribute in shader (#16141) 4 éve
  Michael Herzog 15ebdbd6b7 WebGLRenderer: Ensure program properties are booleans. (#22244) 4 éve
  Michael Herzog 940816f6a1 WebGLRenderer: Fix render state management in compile(). (#22220) 4 éve
  Michael Herzog ab28ef1d7b WebGLRenderer: Fix vertexTangents when reusing a material. (#22189) 4 éve
  Michael Herzog 36b48d3b98 WebGLRenderer: Integrate PMREM. (#22178) 4 éve
  Michael Herzog 0a4f02b86a Material: Remove morphTargets and morphNormals properties. (#22169) 4 éve
  davehill00 5c90688751 Switch order of camera/object iteration in renderObjects for multi-camera scenarios. (#22123) 4 éve
  Takahiro 0a3a0ed587 Fix WebGLMultisampleRenderTarget mipmap generation (#22064) 4 éve
  Mr.doob a816aafeeb WebGLRenderer: Added note about workaround in copyFramebufferToTexture() 4 éve
  Michael Herzog 4648572689 Core: Remove checks for mandatory target parameter. (#21990) 4 éve
  Takahiro 6d6a324278 Improve MeshPhysicalMaterial transmission support Part2 (#21975) 4 éve
  Mathieu Brédif 4b22bc587e WebGLRenderer.copyTextureToTexture3D() support Texture and CompressedTexture (#21942) 4 éve
  linbingquan 69d8a96184 src: Default value for ES6 and clean up. (#21971) 4 éve
  Mr.doob e393f5d0d7 WebGLRenderer: Render doublesided in two calls (#21967) 4 éve
  Mr.doob 65e6b4835a WebGLRenderer: Clean up. 4 éve
  Takahiro ce47a891bd Antialias MeshPhysicalMaterial transmission support with WebGLMultisampleRenderTarget (#21918) 4 éve
  Mr.doob 2b34172553 WebGLRenderer: Workaround for copyTexImage2D in WebGL2 (#21893) 4 éve
  Mr.doob 00147d9d6b WebGLRenderer: Transmission code clean up. 4 éve
  Takahiro bbe6f1ee0a Improve MeshPhysicalMaterial transmission support (#21884) 4 éve
  Michael Herzog ec96437a05 WebXRManager: Introduce updateCamera() and refactor getCamera(). (#21886) 4 éve