Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  MiiBond 7bbfe6996f Moved bilinear filtering of shadow maps into the shader. Previously, the filtering on the shadowmap was set to linear outside of the shader and this doesn't work for filtering a depth comparison. For PCF, the filtering needs to be done post-depth-comparison. i.e. in the shader. 12 yıl önce
  Harold Thetiot d4cf08da10 Fix trailing commas into WebGLShaders.js 12 yıl önce
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 yıl önce
  alteredq 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 yıl önce
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 yıl önce
  alteredq 80dd93a86b Renamed spotLightAngle uniforms to spotLightAngleCos. 12 yıl önce
  alteredq 5cb7155208 Added clamping to spotLight term in shaders. 12 yıl önce
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 yıl önce
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 yıl önce
  alteredq 136faefe20 Editor: added handling of SpotLights. Added SpotLightHelper. 12 yıl önce
  alteredq e39cbf23f1 Added LineDashedMaterial and corresponding example. 12 yıl önce
  alteredq ab294a450c Added "AddOperation" environment mapping combine type for additive cube maps reflections / refractions. 13 yıl önce
  alteredq f31cc7fe6b Trying to make less weird specular term for hemisphere light. 13 yıl önce
  alteredq 09991eb059 Fixed bug in hemisphere light in Lambert shader. 13 yıl önce
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 yıl önce
  alteredq 1dcc2d756a Merged and fixed @crobi's normalmaps via derivatives. 13 yıl önce
  Robert Carnecky fbd22e761e Merge remote-tracking branch 'remotes/mrdood/dev' 13 yıl önce
  Robert Carnecky 3463fc1857 Add support for normal maps in MeshPhongMaterial.js 13 yıl önce
  alteredq 6ae29843fc Simplified flipSided handling in shaders. 13 yıl önce
  WestLangley b9687e3ada Corrected handling of flip-sided materials 13 yıl önce
  alteredq 694495764c Added HemisphereLight. 13 yıl önce
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 yıl önce
  alteredq 670b7724ee Started to experiment with texture uniforms having automagic texture unit setting. 13 yıl önce
  Mr.doob fbf435f871 Merging with @alteredq. 13 yıl önce
  alteredq 8eb14bad14 Trying to fix doom 3 demo. 13 yıl önce
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 yıl önce
  alteredq fcada9c28c Added specular map to Phong, Lambert and Basic materials. 13 yıl önce
  alteredq cf4e1c7b67 Moved bump uniforms into own chunk. 13 yıl önce
  alteredq 265b351683 Small optimization in reflection shader code. 13 yıl önce
  alteredq a5a38ae323 Refactored environment mapping to use bump mapped normals (if available). 13 yıl önce