提交历史

作者 SHA1 备注 提交日期
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 年之前
  Mr.doob 7f0a42cce8 Merge remote branch 'alteredq/master' 15 年之前
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). 15 年之前
  alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 年之前
  Mr.doob cf58088c23 Merge remote branch 'alteredq/master' 15 年之前
  alteredq b150a74755 Synced with mrdoob's branch. 15 年之前
  Mark DiMarco 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 年之前
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 年之前
  Mr.doob 05ba1a2b1c * Nicer looking orthographic projection example. 15 年之前
  Mr.doob 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 年之前
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed 15 年之前
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` 15 年之前
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 年之前
  Mr.doob 6f51ce7e8d * Trying to make the interaction stuff work... 15 年之前
  Mr.doob d764c7980e Merge remote branch 'alteredq/master' 15 年之前
  alteredq 129a128ec1 Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4. 15 年之前
  alteredq 45f7464793 Synced with mrdoob's branch. 15 年之前
  Mr.doob 17641fed96 * Typo on point lights example link 15 年之前
  Mr.doob 3e5fed7104 * .blend wasn't supposed to get in.... 15 年之前
  Mr.doob 98693605e8 * Added point lights example 15 年之前
  Mr.doob 4f1cb8f48f * Added point lights example 15 年之前
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` 15 年之前
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 年之前
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 年之前
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 年之前
  Mr.doob 71f96a5f1b Merge remote branch 'alteredq/master' 15 年之前
  alteredq 5d7e32a3af Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object. 15 年之前
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 年之前
  alteredq 87e0d754bd Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look). 15 年之前
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 年之前