Marius Kintel
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dd90c2f4d1
coding style
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10 年之前 |
Marius Kintel
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b32c8de33f
Green refactoring of WebGLRenderTarget resource handling, preparing for depth texture support
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10 年之前 |
Marius Kintel
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1e5e00d2ac
#7245 To change texture parameter, we need to do it on the texture object
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10 年之前 |
Marius Kintel
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89b6c6bb70
Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture
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10 年之前 |
Mr.doob
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865f248f4f
Updated builds.
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10 年之前 |
Mr.doob
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120beba99f
WebGLShadowMap: Moved getViewport out of loop. See #7239.
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10 年之前 |
Mr.doob
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03987d2673
WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239.
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10 年之前 |
Mr.doob
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f2190c3bd5
Updated builds.
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10 年之前 |
Rafael Gaino
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8f0ef65632
Fixed typo on font name
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10 年之前 |
Mr.doob
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b7961957e9
Minor clean up.
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10 年之前 |
Mr.doob
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cf70776b04
Merge pull request #7259 from repsac/anim_fix
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10 年之前 |
Marius Kintel
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ccd108de69
#7245 coding style
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10 年之前 |
Mr.doob
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49675248c3
Merge pull request #7255 from mkkellogg/dev
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10 年之前 |
mkkellogg
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72670aef67
Unrolled loop in calculation of PCF shadow maps for point lights.
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10 年之前 |
Marius Kintel
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1f6e591586
Only generate mipmaps if render target size is power of two
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10 年之前 |
Marius Kintel
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db2694eb80
Added setters&getters, generate mipmaps by default to be backwards compatible, texture clone bugfix
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10 年之前 |
mkkellogg
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83e2794ac8
Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types.
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10 年之前 |
Mr.doob
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d0ddf0f489
Merge pull request #7250 from alexconlin/patch-1
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10 年之前 |
Mr.doob
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b136d53112
Merge pull request #7248 from tamarintech/feature/implement_normals
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10 年之前 |
Mr.doob
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1a06e794e1
Merge pull request #7251 from WestLangley/dev-world_normal
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10 年之前 |
WestLangley
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73cc29aef6
Corrected calculation of world normal
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10 年之前 |
Alex Conlin
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5e2d24d08c
Fix broken link to Canvas 2D Context specification
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10 年之前 |
Marius Kintel
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65933fe239
#7245: Added missing support for texture arrays
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10 年之前 |
Mr.doob
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fbc81c83ed
Merge pull request #7242 from WestLangley/dev-circle
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10 年之前 |
Mr.doob
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b521f8bd1d
Merge pull request #7246 from tamarintech/fix/force_load_elements_in_order
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10 年之前 |
Elijah Snyder
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262fb39e67
Implement normals loading
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10 年之前 |
Marius Kintel
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e492cdc7a5
Removed leftover unused property
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10 年之前 |
Elijah Snyder
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fcd853dad6
Enforce order of x, y, z and v1, v2, v3 elements
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10 年之前 |
Marius Kintel
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63e278935b
Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields.
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10 年之前 |
WestLangley
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3913c5fd80
CircleBufferGeometry: fix normals bug
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10 年之前 |