Commit History

Autor SHA1 Mensaxe Data
  Mr.doob e0b03450b9 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 88c51fed5c Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9e6b3e1fce shadowmap_vertex: these directives are not needed, the loop unroller will take care of it. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 021a30d01d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0d4e8264e5 ShaderLib: Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0b9af5eef0 ShaderLib: Replaced res code as per @tschw suggestion in #7153. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 96035ecc35 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 28697338c2 WebGLProgram: Unroll loops only for internal shaders. %!s(int64=9) %!d(string=hai) anos
  Mr.doob ed80437465 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 987b6888d9 Reverted shadowMap type change. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4a9ad0e2d8 WebGLShadowMap: Use THREE.NearestFilter for the RenderTarget. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 8ecba28065 WebGLProgram: Unroll loops. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 7f1e630325 WebGLProgram: Replace NUM_*_LIGHTS in javascript. %!s(int64=9) %!d(string=hai) anos
  Mr.doob f4d862f63c lights_* glsl clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 63f8ded1c7 WebGLPrograms: Removed unused numShadows reference. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4492fe35c2 WebGLProgram: Removed no longer used define. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 76525fd139 Merge pull request #8037 from Mugen87/dev %!s(int64=9) %!d(string=hai) anos
  Mugen87 5145a6fea3 removed "shading" property from MeshLambertMaterial %!s(int64=9) %!d(string=hai) anos
  Mr.doob da6a8cfe46 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob c294237ba6 WebGLProgram: Added helpers. %!s(int64=9) %!d(string=hai) anos
  Mr.doob e2c5bbac33 Reverting ShadowType change in PointLight ShadowMap example. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 8d6e5aa97f WebGLRenderer: Filling *Shadow with null instead of undefined. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 1287f84714 Merge pull request #8036 from daoshengmu/fixFaceColorInSoftware %!s(int64=9) %!d(string=hai) anos
  Daosheng Mu 68a64a7322 Fix face.color is undefined in SoftwareRender.drawTriangle. %!s(int64=9) %!d(string=hai) anos
  Mr.doob b60f67f57d Fixed examples. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 806c6932a5 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 538ce76897 More ShadowMaps refactoring. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4cc5a1af03 Editor: Handle LightShadow.radius. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 13ee4bee4a Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob b0bdf4a671 LightShadow: Added radius. %!s(int64=9) %!d(string=hai) anos