Commit History

Autor SHA1 Mensaxe Data
  alteredq e151ff394b Added Ribbon object. %!s(int64=14) %!d(string=hai) anos
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. %!s(int64=14) %!d(string=hai) anos
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. %!s(int64=14) %!d(string=hai) anos
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. %!s(int64=14) %!d(string=hai) anos
  alteredq b198531c66 Added MarchingCubes object. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 52c0de2b09 Merging with alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 8faa18b620 Added simple scene format loader. %!s(int64=14) %!d(string=hai) anos
  astrodud a62dc97e60 added LathedObject to build script for extras options %!s(int64=14) %!d(string=hai) anos
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. %!s(int64=14) %!d(string=hai) anos
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. %!s(int64=14) %!d(string=hai) anos
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. %!s(int64=14) %!d(string=hai) anos
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=14) %!d(string=hai) anos
  alteredq 76a56f2f5c First attempt at fog ;) %!s(int64=14) %!d(string=hai) anos
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. %!s(int64=14) %!d(string=hai) anos
  alteredq a31a8aaacf Refactored build system so that it's possible to generate includes for each configuration. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fecd2f3a39 `python build.py --includes` generate a `includes.js` for easy copy/pasting %!s(int64=14) %!d(string=hai) anos
  Mr.doob 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 2463d48d26 build.py: full ⟶ common %!s(int64=14) %!d(string=hai) anos
  sole 3169b4cb86 buid.py: Show help message when no arguments are specified %!s(int64=14) %!d(string=hai) anos
  Mr.doob a6c9984a67 Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 67250c69d9 Merging with alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. %!s(int64=14) %!d(string=hai) anos
  alteredq 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. %!s(int64=14) %!d(string=hai) anos
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) %!s(int64=14) %!d(string=hai) anos
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer %!s(int64=14) %!d(string=hai) anos
  Mr.doob 98dc841aab Added MeshDepthMaterial. %!s(int64=14) %!d(string=hai) anos