Commit History

Author SHA1 Message Date
  alteredq aaaf14a056 Fixed bug in emissive for Lambert. Added emissive balls to webgl_materials example. 13 years ago
  Erik Kitson 09989e5d48 Added emissive property to MeshLambertMaterial and MeshPhongMaterial. 13 years ago
  alteredq 382f964255 Added doubleSided handling for reflections / refractions. 13 years ago
  alteredq aa7e9865ff Added proper doubleSided handling for Lambert. 13 years ago
  alteredq 8ac9e70e6e Added proper doubleSided handling for Phong. Added doubleSided performance test. 13 years ago
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 13 years ago
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 13 years ago
  alteredq 27afa046be First attempt at morph normals. 13 years ago
  alteredq c42478fae0 Refactored shadow map shader. 13 years ago
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. 13 years ago
  alteredq 24a2c31937 Optimized skinning shader. 13 years ago
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 13 years ago
  alteredq 9fdd14190e Added check for pixel being behind light frustum in shadow map shader. 13 years ago
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 years ago
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago
  alteredq 51f45e8bde Added clamping to specular term. 13 years ago
  alteredq 3241c077e6 Added wrap around lighting to normal map shader. 13 years ago
  alteredq ab0ce36091 Unrolled shadow filtering loops to work on ATI OpenGL. 13 years ago
  alteredq 3dea25939c Refactored shadow test to work on some ATI cards with OpenGL. 13 years ago
  alteredq ccf6d803cd Fixed shadow darkness for non-soft shadow code path. 13 years ago
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 13 years ago
  alteredq 1dcf5fc79b Moved sprite handling into plugin. 13 years ago
  alteredq 99f00ba33e Removed enableLighting uniform from Lambert. 14 years ago
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 years ago
  alteredq 89c578332e Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this). 14 years ago
  alteredq 7355c2b68b Changed ambient term to influence also texture in Phong / normal map materials. 14 years ago
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 years ago