Historia zmian

Autor SHA1 Wiadomość Data
  Mr.doob b60f67f57d Fixed examples. 10 lat temu
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 10 lat temu
  Mr.doob 645aaf254c Fixed examples. 10 lat temu
  SUNAG 35516e7840 duplicate definition ambientLightColor #webgl_terrain_dynamic 10 lat temu
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 10 lat temu
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 10 lat temu
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 lat temu
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 lat temu
  tschw 0671faa158 Let lighting info be fed in view space. 10 lat temu
  gero3 923256459e fixed files to codestyle 10 lat temu
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 lat temu
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 lat temu
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 lat temu
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 lat temu
  gero3 fe8493157e codestyle fixes 10 lat temu
  Mr.doob 6fef12c5ff Fixed more examples. 11 lat temu
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 11 lat temu
  Mr.doob a13c739390 *DecayExponent to *Decay 11 lat temu
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 11 lat temu
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 11 lat temu
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 11 lat temu
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 11 lat temu
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 11 lat temu
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 11 lat temu
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 11 lat temu
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 11 lat temu
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 11 lat temu
  Ben Houston 04ce05d49c unifying shader names. 12 lat temu
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 13 lat temu
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 13 lat temu