Commit History

Autor SHA1 Mensaxe Data
  Mr.doob ee7d002aa8 Updated builds. %!s(int64=13) %!d(string=hai) anos
  alteredq 7b7947d8a3 Fixed handling of doubleSided / flipSided in DepthPassPlugin. %!s(int64=13) %!d(string=hai) anos
  alteredq b838b38f47 Moved doubleSided / flipSided properties from Object3D into Material. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. %!s(int64=13) %!d(string=hai) anos
  alteredq 7e0ca4015f Added "faceVertices" binding also for Vector4 attributes. %!s(int64=13) %!d(string=hai) anos
  alteredq b6aa48e16e Added new custom attribute binding type - "faceVertices". %!s(int64=13) %!d(string=hai) anos
  alteredq 76b8fe176c Added handling of material.visible to Loader. %!s(int64=13) %!d(string=hai) anos
  alteredq 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. %!s(int64=13) %!d(string=hai) anos
  alteredq 9049567301 Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget. %!s(int64=13) %!d(string=hai) anos
  alteredq b1e6a858b2 Another fix for anisotropic filtering troubles on Linux. %!s(int64=13) %!d(string=hai) anos
  alteredq c078ef182d Added fix for troubles with setting anisotropy for float textures on Linux. %!s(int64=13) %!d(string=hai) anos
  alteredq c8c08db33e Updated builds. %!s(int64=13) %!d(string=hai) anos
  alteredq cd5e0fd176 Fixed skinned normals. %!s(int64=13) %!d(string=hai) anos
  alteredq 9cc7b75a89 Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip %!s(int64=13) %!d(string=hai) anos
  alteredq 38f3ac1395 Fixed broken material pre-initialization without object argument. %!s(int64=13) %!d(string=hai) anos
  Mr.doob cc03328409 Updated builds. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2a1aa0c8bc Merging with alteredq's branch. %!s(int64=13) %!d(string=hai) anos
  alteredq fbf28ffe46 Updated builds. %!s(int64=13) %!d(string=hai) anos
  sole 6f5895b164 Make Projector's projectGraph function private as it's only used internally by the public projectScene method %!s(int64=13) %!d(string=hai) anos
  alteredq 19c228dafb Added support for standard derivates. %!s(int64=13) %!d(string=hai) anos
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. %!s(int64=13) %!d(string=hai) anos
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. %!s(int64=13) %!d(string=hai) anos
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. %!s(int64=13) %!d(string=hai) anos
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. %!s(int64=13) %!d(string=hai) anos
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. %!s(int64=13) %!d(string=hai) anos
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. %!s(int64=13) %!d(string=hai) anos
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. %!s(int64=13) %!d(string=hai) anos
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. %!s(int64=13) %!d(string=hai) anos
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. %!s(int64=13) %!d(string=hai) anos
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. %!s(int64=13) %!d(string=hai) anos