تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 سال پیش
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 سال پیش
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 سال پیش
  Ben Houston 0479681978 fix bug in ENVMAP_TYPE_SPHERE mapping. 10 سال پیش
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 سال پیش
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 سال پیش
  Ben Houston 145c3895b0 Address @zz85's concern about using the constant 0.33333 insteaed of a division: https://github.com/mrdoob/three.js/pull/5785#discussion_r22146657 10 سال پیش
  Ben Houston 9180d11f2d fix bug identified by @WestLangley 10 سال پیش
  Ben Houston c40cd399f8 missing brace. 10 سال پیش
  Ben Houston 969b084798 add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl 10 سال پیش
  Ben Houston 612c83aeca add import/export support to Spot/Point decayExponent. 10 سال پیش
  Ben Houston 3909dc68c8 add decay exponent to Point and Spot lights and applicable shaders. 10 سال پیش
  Ben Houston ea188856bf fix bug when applying common.glsl 10 سال پیش
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 سال پیش
  Mr.doob d1ae0510d1 Merge pull request #5782 from darryllehmann/dev 10 سال پیش
  Mr.doob ef188f3ce1 Updated builds. 10 سال پیش
  Mr.doob 194127357b Merge branch 'dev-ray' of https://github.com/WestLangley/three.js into dev 10 سال پیش
  Mr.doob 077dc92be4 Merge branch 'dev-picking' of https://github.com/WestLangley/three.js into dev 10 سال پیش
  Darryl Lehmann 95d0ab60d8 Aspirin model file updated 10 سال پیش
  Mr.doob 3d0c4ef8cb Updated builds. 10 سال پیش
  Mr.doob 7f7629ab0d glsl clean up 10 سال پیش
  Mr.doob 92bbb53ab1 Updated builds. 10 سال پیش
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 سال پیش
  Mr.doob 6c6b7e2c07 Updated builds. 10 سال پیش
  Mr.doob 8eeb69a907 Fixed more examples on iOS. 10 سال پیش
  WestLangley 616952a3c7 Added closure to Ray.distanceSqToSegment() 10 سال پیش
  Mr.doob 976f78bb5e Ray: Fix precission issue. See #5774. 10 سال پیش
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 سال پیش
  Mr.doob 821e386b72 Updated builds. 10 سال پیش
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 10 سال پیش