Commit History

Author SHA1 Message Date
  alteredq f31cc7fe6b Trying to make less weird specular term for hemisphere light. 13 years ago
  alteredq 09991eb059 Fixed bug in hemisphere light in Lambert shader. 13 years ago
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 years ago
  alteredq 1dcc2d756a Merged and fixed @crobi's normalmaps via derivatives. 13 years ago
  Robert Carnecky fbd22e761e Merge remote-tracking branch 'remotes/mrdood/dev' 13 years ago
  Robert Carnecky 3463fc1857 Add support for normal maps in MeshPhongMaterial.js 13 years ago
  alteredq 6ae29843fc Simplified flipSided handling in shaders. 13 years ago
  WestLangley b9687e3ada Corrected handling of flip-sided materials 13 years ago
  alteredq 694495764c Added HemisphereLight. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  alteredq 670b7724ee Started to experiment with texture uniforms having automagic texture unit setting. 13 years ago
  Mr.doob fbf435f871 Merging with @alteredq. 13 years ago
  alteredq 8eb14bad14 Trying to fix doom 3 demo. 13 years ago
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 years ago
  alteredq fcada9c28c Added specular map to Phong, Lambert and Basic materials. 13 years ago
  alteredq cf4e1c7b67 Moved bump uniforms into own chunk. 13 years ago
  alteredq 265b351683 Small optimization in reflection shader code. 13 years ago
  alteredq a5a38ae323 Refactored environment mapping to use bump mapped normals (if available). 13 years ago
  alteredq ae7e147f4e Refactored bump mapping handling so that it's possible to have bump map without color map. 13 years ago
  alteredq f390c95562 Started to experimenting with tangent-less bump mapping by Morten Mikkelsen. 13 years ago
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. 13 years ago
  alteredq 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. 13 years ago
  alteredq cd5e0fd176 Fixed skinned normals. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. 13 years ago
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 years ago
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. 13 years ago
  alteredq 93d96da07e Unflipped particles. 13 years ago