Mr.doob
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905ab19acc
Added morphTargets support to MeshNormalMaterial. Fixes #3200.
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12 years ago |
alteredq
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a9fa5833e2
These materials comments changes somehow didn't get into previous commit.
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13 years ago |
Mr.doob
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6bdaf52ae9
Nickname consistency.
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13 years ago |
Mr.doob
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2c86fbbca5
Dumb material.clone() for the rest of the materials.
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13 years ago |
Mr.doob
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886a913020
Materials code clean up.
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13 years ago |
Mr.doob
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4845632e15
Refactored materials code.
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13 years ago |
libra guest
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4b962fa473
add material.clone
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13 years ago |
Mr.doob
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
Mr.doob
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 years ago |
alteredq
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cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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15 years ago |
Mr.doob
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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15 years ago |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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15 years ago |
alteredq
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ad51a48fcd
Added "depth_test" parameter to materials.
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15 years ago |
Mr.doob
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bffdc03cf1
`*.material`→ `*.materials`
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15 years ago |
Mr.doob
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51f91fdd03
Removed alpha component from the Color class
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15 years ago |
alteredq
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3d3708919b
Added support to "shading" materials parameter in WebGLRenderer.
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15 years ago |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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15 years ago |