Commit History

Autor SHA1 Mensaxe Data
  Takahiro d8e8e57969 GLTFLoader scenes support %!s(int64=8) %!d(string=hai) anos
  Takahiro fa5c23ef21 Always update textureLoader.crossOrigin from GLTFLoader %!s(int64=8) %!d(string=hai) anos
  Takahiro 0b9bb1f22c Let GLTFLoader set proper crossOrigin %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6a966dd5d3 GLTFLoader: Don't fail when node is undefined. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 74c7481e42 GLTFLoader: Clean up. %!s(int64=8) %!d(string=hai) anos
  bdysvik e4a46ae56f Added Line and LineSegments support for the Three.js glTF loader. Includes two examples: snowFlake and SnowFlakes where snowFlake is a THREE.Line object and snowFlakes a THREE.LineSegments object. Both examples are based on the geometry in the bufferedgeometry/lines/indexed demo. %!s(int64=8) %!d(string=hai) anos
  Steven Wittens 01d5d9342e - Use if instead of shortcircuiting operator %!s(int64=8) %!d(string=hai) anos
  Steven Wittens 376df0a61d tabs vs spaces: the empire strikes back %!s(int64=8) %!d(string=hai) anos
  Steven Wittens 7895397c5d - Parse out extras as Object3D.userData for scene, camera, node, mesh, primitive %!s(int64=8) %!d(string=hai) anos
  Takahiro 46c3c5a1ce Fix GLTF Skinning bug %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 48cfde8e8f Remove unnecessary delete. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 9367a573aa Use color/emissive and map/emissiveMap as appropriate. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 1042cf26cf Add specular/specularMap passthrough. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy b2fba537f0 Add support for glTF emission textures. %!s(int64=8) %!d(string=hai) anos
  Takahiro 6a666d415a Fix var name conglict in GLTFLoader %!s(int64=8) %!d(string=hai) anos
  Takahiro bade207795 Fix GLTFLoader joint search bug %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 51355ac7ad Map glTF STEP interpolation to THREE.InterpolateDiscrete %!s(int64=8) %!d(string=hai) anos
  Mr.doob 3d9a27a72f GLTFLoader: Removed .bind() craziness. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 67b4a111bc GLTFLoader: Continue loading even if textures are missing. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 9e3d48ef07 GLTFLoader: Added deprecated message. %!s(int64=8) %!d(string=hai) anos
  Mr.doob e5b6981c95 GLTFLoader: Reverted animations to clips rename. See 9aab3c6b983a9876ee567c9370fb7987344ebcf1. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy a24cd5bcfc Remove interpolator filtering, make copies of input buffers. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy d68189d11b Fix dropped interpolator in validation. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 9aab3c6b98 Provide AnimationClip objects from GLTFLoader. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8bc7223585 GLTFLoader: Reduced _each usage. %!s(int64=8) %!d(string=hai) anos
  Mr.doob c2406f84e3 GLTFLoader clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob ec10f8f995 GLTFLoader: Reverted Object.assign() as it breaks models with custom shaders. %!s(int64=8) %!d(string=hai) anos
  aardgoose 7da44278f8 remove UniformsUtils %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke d40ca84e76 Add missing semicolons in GLTFLoader, and return is unnecessary as the last statement in a function with no return value %!s(int64=8) %!d(string=hai) anos
  Al McElrath b870fd2619 Check for interleaved buffers when loading accessors %!s(int64=8) %!d(string=hai) anos